Search found 1654 matches
- Tue Apr 06, 2010 6:36 pm
- Forum: Beginners Help
- Topic: Collision optimization
- Replies: 12
- Views: 1045
Well, that depends. You need to compute distance of two spheres (center to center) than compare that to sum of their radiuses when you compute sphere collision. Distance is computed using square root which is quit expensive: dis = sqrt(X*X + Y*Y + Z*Z) You can compare squared distance to sum of squa...
- Sat Apr 03, 2010 6:04 pm
- Forum: Off-topic
- Topic: Merchants of Cool
- Replies: 0
- Views: 535
- Wed Mar 31, 2010 4:09 pm
- Forum: Beginners Help
- Topic: setAbsolutePosition()
- Replies: 12
- Views: 753
My be code I posted here can help you somehow:
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=35341
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=35341
- Sun Mar 28, 2010 12:33 pm
- Forum: Advanced Help
- Topic: How do I rotate a vector?
- Replies: 1
- Views: 396
Are you sure it is not GIMBAL LOCK?
- Sat Mar 27, 2010 9:35 pm
- Forum: Everything 2d/3d Graphics
- Topic: Animation references
- Replies: 1
- Views: 728
Animation references
Some good running circle / walking circle animations plus some others:
http://www.pond5.com/video-sound-effect ... 718_1.html
Can be downloaded in low res but still usable for reference when animating.
http://www.pond5.com/video-sound-effect ... 718_1.html
Can be downloaded in low res but still usable for reference when animating.
- Sat Mar 27, 2010 2:18 pm
- Forum: Beginners Help
- Topic: Collision optimization
- Replies: 12
- Views: 1045
If you plan to do some serious collision on large scale than you should made your own collision manager. There are many things you can do to optimize collision detection and response and it largely depend on character of your project. few things as an example: First thing is of course to prevent col...
- Wed Mar 24, 2010 4:45 pm
- Forum: Beginners Help
- Topic: reverse of getScreenCoordinatesFrom3DPosition?
- Replies: 17
- Views: 997
shouldn't I be using getIntersectionWithLine? Depends. If you want your line to intersect only with objects visible by camera, use getIntersectionWithLimitedLine. Otherwise use getIntersectionWithLine. However you may pick objects/planes which are actually above your camera (I was not testing that ...
- Wed Mar 24, 2010 8:00 am
- Forum: Beginners Help
- Topic: Constant iterator error
- Replies: 4
- Views: 281
- Wed Mar 24, 2010 7:52 am
- Forum: Beginners Help
- Topic: reverse of getScreenCoordinatesFrom3DPosition?
- Replies: 17
- Views: 997
Well I was not verifying it in any way but getIntersectionWithLimitedLine tests intersection of plane with line between its start and end point so name is correct. It is limited line. In math line is not limited, it is defined by one point and vector and is infinite. You can also have half line for ...
- Tue Mar 23, 2010 11:27 pm
- Forum: Beginners Help
- Topic: Constant iterator error
- Replies: 4
- Views: 281
It's set in onEvent() by user input ...I did stripe that class down to bare minimum. And that function actually looks like this (to return 0 if item was not selected): const wchar_t* MGUIListBox::getSelectedItemText() const { if(Selected == core::list<ListItem>::ConstIterator() ) return 0; return (*...
- Tue Mar 23, 2010 11:07 pm
- Forum: Beginners Help
- Topic: reverse of getScreenCoordinatesFrom3DPosition?
- Replies: 17
- Views: 997
- Tue Mar 23, 2010 10:40 pm
- Forum: Beginners Help
- Topic: Constant iterator error
- Replies: 4
- Views: 281
Constant iterator error
Well say I have class like this: class MGUIListBox { struct ListItem { const wchar_t *Text; }; core::list<ListItem>::ConstIterator Selected; core::list<ListItem> List; public: virtual const wchar_t* getSelectedItemText() const; }; Now if function definition looks like this compiler throws error: pas...
- Tue Mar 23, 2010 7:34 pm
- Forum: Beginners Help
- Topic: reverse of getScreenCoordinatesFrom3DPosition?
- Replies: 17
- Views: 997
Hmm, that code is bit confusing. By setting camera far plane to targetZ you use that Z coordinate in local space of camera. You wrote you want to set it in global space instead, right? Can you may be describe in some detail what you want to achieve in general? Are you trying to find point on terrain...
- Tue Mar 23, 2010 7:29 pm
- Forum: Project Announcements
- Topic: [Help Wanted] Nethack 3D recruitment
- Replies: 15
- Views: 9915
Ok, just give me some time. I will look at the files (those are few years old projects of mine) and send you best I can find. May be I will be able to sent you even boned ones. Also let me know, what file format will suit you best. I can convert them in to most of the common formats: .x .obj .ms3d o...
- Tue Mar 23, 2010 5:04 pm
- Forum: Beginners Help
- Topic: Game Scope
- Replies: 3
- Views: 251