Very nicely written python integration tutorial you got there. Great job man
Looking forward to more non-standard tutorials besides the stuff that irrlicht already comes with.
Search found 452 matches
- Mon Jan 07, 2008 9:01 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Gavin's Irrlicht Tutorials
- Replies: 8
- Views: 5203
- Sun Jan 06, 2008 8:52 pm
- Forum: Beginners Help
- Topic: Wierd Mouse Click Bug??
- Replies: 5
- Views: 326
- Sun Jan 06, 2008 8:45 am
- Forum: Beginners Help
- Topic: Wierd Mouse Click Bug??
- Replies: 5
- Views: 326
Wierd Mouse Click Bug??
Hmm, I've been trying to figure out how to detect if a mouse button is being held and I seem to have come across a problem. The mouse hold behavior is rather erratic. Even though I may be holding the button down for a long time, my event receiver utilizing EMIE_LMOUSE_PRESSED_DOWN eventually returns...
- Thu Nov 29, 2007 6:05 pm
- Forum: Project Announcements
- Topic: CobbleStones
- Replies: 9
- Views: 2306
- Thu Nov 29, 2007 5:51 pm
- Forum: Beginners Help
- Topic: footprints
- Replies: 3
- Views: 448
- Thu Nov 29, 2007 5:48 pm
- Forum: Beginners Help
- Topic: Terrain: doing a pitch
- Replies: 10
- Views: 593
Yea, a simple quad should be enough. Then for the texture you can do one of the following things: Make one large texture Make a small repeatable tile and set texture coordinates Make 2 separate textures with repeating white/grass color bands and make the white transparent using makeColorKeyTexture()...
- Thu Nov 29, 2007 5:43 pm
- Forum: Beginners Help
- Topic: Best way doing small animation each time my player get item.
- Replies: 5
- Views: 1704
- Thu Oct 18, 2007 5:17 pm
- Forum: Code Snippets
- Topic: GUI resources
- Replies: 4
- Views: 2957
- Fri Oct 12, 2007 9:22 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: How to: Convert, Load and animate NWN models in Irrlicht.
- Replies: 19
- Views: 26507
Hmm, I cant seem to load the mdl model into max. It just hangs when I click import. I tried it with several different mdl files straight from that site you pointed me to and from nwvault. *Edit* Import seems to only work if warnings are allowed in that NWMAX menu. *Edit* It seems that my animations ...
- Fri Oct 12, 2007 8:40 am
- Forum: Project Announcements
- Topic: Dauntless Rogue: A small RPG game - New stable-ish version
- Replies: 42
- Views: 10835
- Wed Oct 10, 2007 6:09 am
- Forum: Project Announcements
- Topic: Dauntless Rogue: A small RPG game - New stable-ish version
- Replies: 42
- Views: 10835
- Tue Oct 02, 2007 11:21 pm
- Forum: Project Announcements
- Topic: SUPREMACY ERRANDS - v1.6
- Replies: 178
- Views: 43628
- Sun Sep 23, 2007 9:55 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Scythe Physics Editor
- Replies: 0
- Views: 2330
Scythe Physics Editor
My friend Omar came across this interesting tool on the web. Anyone care to test it out and see how useful it is?
http://www.physicseditor.com/
Seems like an awesome tool. Ill test it out soon enough but incase someone wanted to post their impressions....you get the idea
http://www.physicseditor.com/
Seems like an awesome tool. Ill test it out soon enough but incase someone wanted to post their impressions....you get the idea
- Sat Sep 15, 2007 11:35 am
- Forum: Project Announcements
- Topic: IrrLichtRPG - Erring Light
- Replies: 99
- Views: 40054
- Wed Sep 12, 2007 6:38 pm
- Forum: Project Announcements
- Topic: Animated mesh triangle selector patch
- Replies: 9
- Views: 2138