Search found 452 matches
- Mon Sep 10, 2007 7:30 am
- Forum: Project Announcements
- Topic: ARMADA - Completed. 30th September.
- Replies: 49
- Views: 24231
- Sat Sep 01, 2007 10:33 am
- Forum: Project Announcements
- Topic: New Tiled Terrain Scene Node [works with Irr 1.5]
- Replies: 338
- Views: 113507
- Sat Sep 01, 2007 2:35 am
- Forum: Project Announcements
- Topic: New Tiled Terrain Scene Node [works with Irr 1.5]
- Replies: 338
- Views: 113507
Hybrid hit it on the head! Runs fine right now :) Thanks guys. Now the next question is how to use this as a tiled terrain manager like that of irrSpintz. I have two heightmaps that I want to be rendered joined together as a continuous terrain and with their own individual textures. Here is the code...
- Fri Aug 31, 2007 9:57 am
- Forum: Project Announcements
- Topic: New Tiled Terrain Scene Node [works with Irr 1.5]
- Replies: 338
- Views: 113507
Hmm so going down the list: f32 distance = (f32) core::vector2d<s32>(i-radius, j-radius).getLength(); Doesnt compile. getLength() only returns long double, float, and double. 1. try compiling with Irrlicht 1.3 Doesnt change the load time. 2. try to comment out these lines in main.cpp to find which f...
- Fri Aug 31, 2007 6:05 am
- Forum: Project Announcements
- Topic: New Tiled Terrain Scene Node [works with Irr 1.5]
- Replies: 338
- Views: 113507
Mine just takes a billion years when it tries to Randomize Terrain when using the code you gave have for source. Terrain Height and Width and Mesh size dont seem to affect load time. using VS2005 Express and Irrlicht 1.3.1 I had to make one change to just compile: //f32 distance = core::vector2d<s32...
- Thu Aug 30, 2007 6:15 pm
- Forum: Project Announcements
- Topic: XEffects - (Indoor Soft-Shadows + Post-Processing)
- Replies: 179
- Views: 68956
- Wed Aug 29, 2007 8:35 pm
- Forum: Project Announcements
- Topic: XEffects - (Indoor Soft-Shadows + Post-Processing)
- Replies: 179
- Views: 68956
- Wed Aug 29, 2007 4:51 pm
- Forum: Advanced Help
- Topic: Multiple Character Animations
- Replies: 5
- Views: 850
- Wed Aug 29, 2007 4:55 am
- Forum: Advanced Help
- Topic: Multiple Character Animations
- Replies: 5
- Views: 850
- Mon Aug 27, 2007 2:33 pm
- Forum: Advanced Help
- Topic: Multiple Character Animations
- Replies: 5
- Views: 850
- Mon Aug 27, 2007 12:10 am
- Forum: Project Announcements
- Topic: Realistic water scene node
- Replies: 255
- Views: 272371
- Sat Aug 25, 2007 10:38 am
- Forum: Beginners Help
- Topic: help regar. textured graphics in irrlicht ....
- Replies: 5
- Views: 296
- Sat Aug 25, 2007 10:21 am
- Forum: Advanced Help
- Topic: Multiple Character Animations
- Replies: 5
- Views: 850
Multiple Character Animations
Hey guys, I am in the process of writing a game and I am stuck at a decision....perhaps those of you who are experienced can tell me what to do. Should all 3D character models within the game have access to all the animations? I mean, should I apply one animation rig to all my characters and just fi...
- Fri Aug 24, 2007 10:18 pm
- Forum: Off-topic
- Topic: An MMORPG - Can we do it? Our plan.
- Replies: 70
- Views: 5803
- Fri Aug 24, 2007 7:45 pm
- Forum: Project Announcements
- Topic: Realistic water scene node
- Replies: 255
- Views: 272371