Search found 452 matches

by krama757
Mon Sep 10, 2007 7:30 am
Forum: Project Announcements
Topic: ARMADA - Completed. 30th September.
Replies: 49
Views: 24231

DUDE! This game looks FUN to play :) Great Job!
by krama757
Sat Sep 01, 2007 10:33 am
Forum: Project Announcements
Topic: New Tiled Terrain Scene Node [works with Irr 1.5]
Replies: 338
Views: 113507

Ah I see. Now I get it :)
by krama757
Sat Sep 01, 2007 2:35 am
Forum: Project Announcements
Topic: New Tiled Terrain Scene Node [works with Irr 1.5]
Replies: 338
Views: 113507

Hybrid hit it on the head! Runs fine right now :) Thanks guys. Now the next question is how to use this as a tiled terrain manager like that of irrSpintz. I have two heightmaps that I want to be rendered joined together as a continuous terrain and with their own individual textures. Here is the code...
by krama757
Fri Aug 31, 2007 9:57 am
Forum: Project Announcements
Topic: New Tiled Terrain Scene Node [works with Irr 1.5]
Replies: 338
Views: 113507

Hmm so going down the list: f32 distance = (f32) core::vector2d<s32>(i-radius, j-radius).getLength(); Doesnt compile. getLength() only returns long double, float, and double. 1. try compiling with Irrlicht 1.3 Doesnt change the load time. 2. try to comment out these lines in main.cpp to find which f...
by krama757
Fri Aug 31, 2007 6:05 am
Forum: Project Announcements
Topic: New Tiled Terrain Scene Node [works with Irr 1.5]
Replies: 338
Views: 113507

Mine just takes a billion years when it tries to Randomize Terrain when using the code you gave have for source. Terrain Height and Width and Mesh size dont seem to affect load time. using VS2005 Express and Irrlicht 1.3.1 I had to make one change to just compile: //f32 distance = core::vector2d<s32...
by krama757
Thu Aug 30, 2007 6:15 pm
Forum: Project Announcements
Topic: XEffects - (Indoor Soft-Shadows + Post-Processing)
Replies: 179
Views: 68956

Blind regarding my previous post you are 100% correct.

Compy specs:
1.87 Ghz Pentium M
ATI Radeon X700 M
1.5 GB DDR2 533
by krama757
Wed Aug 29, 2007 8:35 pm
Forum: Project Announcements
Topic: XEffects - (Indoor Soft-Shadows + Post-Processing)
Replies: 179
Views: 68956

Image

Blind, this is what I get when I run the demo...Whats going on?

And just to make sure...these shadows are on the terrain right?
by krama757
Wed Aug 29, 2007 4:51 pm
Forum: Advanced Help
Topic: Multiple Character Animations
Replies: 5
Views: 850

Hmm, ok. Thanks a bunch Ico.

Anyone else have any ideas to rival Ico's?
by krama757
Wed Aug 29, 2007 4:55 am
Forum: Advanced Help
Topic: Multiple Character Animations
Replies: 5
Views: 850

Aye, thats what I thought Ico. Do you think it will have significant impact on the engine or load times?
by krama757
Mon Aug 27, 2007 2:33 pm
Forum: Advanced Help
Topic: Multiple Character Animations
Replies: 5
Views: 850

No replies? I need help :(
by krama757
Mon Aug 27, 2007 12:10 am
Forum: Project Announcements
Topic: Realistic water scene node
Replies: 255
Views: 272371

Heh, yep, I just saw elvman's post :) The new water is awesome! Still a couple probs but I will post on it later...feel sooo lazy :(

*waits for irrlicht 1.4*

(Too lazy to use svn)
by krama757
Sat Aug 25, 2007 10:38 am
Forum: Beginners Help
Topic: help regar. textured graphics in irrlicht ....
Replies: 5
Views: 296

Its too much work trying to use the obj format with Irrlicht (along with textures). I suggest you just export to .3ds and get that into irrlicht. Automatic texturing is always nice :)
by krama757
Sat Aug 25, 2007 10:21 am
Forum: Advanced Help
Topic: Multiple Character Animations
Replies: 5
Views: 850

Multiple Character Animations

Hey guys, I am in the process of writing a game and I am stuck at a decision....perhaps those of you who are experienced can tell me what to do. Should all 3D character models within the game have access to all the animations? I mean, should I apply one animation rig to all my characters and just fi...
by krama757
Fri Aug 24, 2007 10:18 pm
Forum: Off-topic
Topic: An MMORPG - Can we do it? Our plan.
Replies: 70
Views: 5803

There is always a huge bunch of naysayers whenever someone comes up with a plan to make an "MMORPG". But, I really don't think that your desire to make a game should stop because people tell you not to try it out. I say that the best answer you can get to this question is to try it out and...
by krama757
Fri Aug 24, 2007 7:45 pm
Forum: Project Announcements
Topic: Realistic water scene node
Replies: 255
Views: 272371

@elvman: Looks like it worked. Not setting the height fixes the bugs with the artifacts and the random textures. But I still see the seams from the skybox on the water...or something like that. Look at this picture:

Image