Search found 452 matches

by krama757
Thu Aug 23, 2007 10:49 pm
Forum: Project Announcements
Topic: DirectX10 Hardware RayTracing Demo for IrrSpintz 3D Engine
Replies: 10
Views: 3601

Very nice indeed SIO2!
by krama757
Thu Aug 23, 2007 6:24 pm
Forum: Project Announcements
Topic: Realistic water scene node
Replies: 255
Views: 272465

Christian, could you post what code you are using? I cant get such nice results :(

What kind of size are you using for the node? Mine is 2048 x 2048...so its quite huge.
by krama757
Thu Aug 23, 2007 8:28 am
Forum: Project Announcements
Topic: DirectX10 Hardware RayTracing Demo for IrrSpintz 3D Engine
Replies: 10
Views: 3601

Aww spintz, the links dont work :(
by krama757
Thu Aug 23, 2007 2:07 am
Forum: Beginners Help
Topic: How get Mest from IRR.......
Replies: 3
Views: 555

I would give every object a unique id and then use getSceneNodeFromId()
by krama757
Wed Aug 22, 2007 7:03 pm
Forum: Project Announcements
Topic: Realistic water scene node
Replies: 255
Views: 272465

Yep I'm using Direct X too. Everything seems to work terribly in Open GL...lighting models etc. so I'm not using it for now.
by krama757
Wed Aug 22, 2007 8:55 am
Forum: Beginners Help
Topic: Gun Question
Replies: 5
Views: 498

Also, there are a TON of gun tutorials. Seach the forums...I'm sure you will find them.

Maybe try searching for "crosshair"...I think thats how I came across them.
by krama757
Wed Aug 22, 2007 8:54 am
Forum: Beginners Help
Topic: Place a line in Front of Object
Replies: 12
Views: 618

So you want a line that is always in front of the object?
by krama757
Wed Aug 22, 2007 8:09 am
Forum: Project Announcements
Topic: Realistic water scene node
Replies: 255
Views: 272465

Hey Elvman, since you are in a bug fixing mode I wanted to show you the bugs I am facing in hopes that it helps you. [Lots of images] I will try to describe the errors and show you images of them. - When I look a little bit higher than straight I can see right through the water and I see the bottom ...
by krama757
Wed Aug 22, 2007 2:45 am
Forum: Project Announcements
Topic: Realistic water scene node
Replies: 255
Views: 272465

Did you have to do something with the Camera Position too christian? It seems when I change that code it gives me an error in my Irrlicht debug saying that it couldnt find the value for camera position. HLSL Variable to set not found: 'CameraPosition'. Available variables are: 'ColorBlendFactor' Reg...
by krama757
Tue Aug 21, 2007 8:30 am
Forum: Project Announcements
Topic: Realistic water scene node
Replies: 255
Views: 272465

Yep most definately. If you far enough upward the water below you stops refracting. But I did manage to implement it :)

Image
by krama757
Mon Aug 20, 2007 11:07 pm
Forum: Project Announcements
Topic: Realistic water scene node
Replies: 255
Views: 272465

Hmm, nope, using that exact code I got the same result as the image. Also, now using this code gives me an error in IUnknown.h bool drop() { _IRR_DEBUG_BREAK_IF(ReferenceCounter <= 0) // someone is doing bad reference counting. --ReferenceCounter; if (!ReferenceCounter) { delete this; return true; }...
by krama757
Mon Aug 20, 2007 10:02 pm
Forum: Project Announcements
Topic: Realistic water scene node
Replies: 255
Views: 272465

So here is what it looks like to me: http://img.photobucket.com/albums/v721/krama757/WaterSceneNodeError.jpg Here is the code I used: RealisticWaterSceneNode* pWater; pWater = new RealisticWaterSceneNode(irrSceneMan, 2100.0f, 2100.0f, irrDriver->getTexture("data/textures/env/waterbump.png"...
by krama757
Mon Aug 20, 2007 1:13 am
Forum: Project Announcements
Topic: Realistic water scene node
Replies: 255
Views: 272465

Damn this looks beautiful! Elvman I'm going to try to implement this into my game. Thanks a bunch for the code! There are some problems though. Firstly, we dont have a "setClipPlane()" function in irrlicht 1.3.1. Also, reflection in the water shows the borders between the skybox planes. An...
by krama757
Mon Aug 06, 2007 6:33 am
Forum: Open Discussion and Dev Announcements
Topic: What Irrlicht has over Ogre...
Replies: 67
Views: 6591

I based my choice of irrlicht vs ogre on two things: community and speed of development. In both cases Irrlicht came out on top for me. When i was starting out I asked a ton of questions...the irrlicht community was very helpful and friendly....ogre not so much :) Irrlicht also allowed me to get rea...
by krama757
Sat Aug 04, 2007 12:15 am
Forum: Project Announcements
Topic: Curse of the Pharaoh - An experiment in portals
Replies: 23
Views: 12780

Damn go JP! That looks and sounds great! I was wondering how I wanted to do portals in my game....looks like you and blizzard have inspired me to use these prey portals :P