Search found 452 matches

by krama757
Sat Jul 28, 2007 11:47 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: VUE6 releases PLE!
Replies: 3
Views: 3056

Craaaaaazy! Nice find!
by krama757
Tue Jul 17, 2007 7:37 am
Forum: Project Announcements
Topic: BlindSide's HLSL Shader Pack
Replies: 24
Views: 10281

Sweeeeeet! Blind any plan to make terrain self shadowing a similar way? That would definately be a hit with the Irrlicht community.
by krama757
Fri Jul 13, 2007 9:28 am
Forum: Project Announcements
Topic: Casual game using Irrlicht
Replies: 28
Views: 12367

IPV, this game looks as if it were done by a commercial game design company. If you did indeed make this, I am extremely impressed! Not only did you manage to program it, you also managed to include some very nice effects and images to make it look extremely professional. Thus if you did indeed make...
by krama757
Thu Jul 05, 2007 3:43 pm
Forum: Project Announcements
Topic: Chernobyl Shaders - converting all shaders to Cg in work...
Replies: 66
Views: 29831

Great stuff Nadro! Keep up the awesome work....Ill try to implement these into my projects :P (Giving you all the credit ofcourse!)
by krama757
Thu Mar 29, 2007 1:59 am
Forum: Advanced Help
Topic: Model Textures not Displaying ... [Solved]
Replies: 5
Views: 543

Hmm, seems like it was a combination of emissive and ambient color.

I imported into irredit and fiddled around till I found a combination that worked.

Thanks a lot for the help.
by krama757
Wed Mar 28, 2007 8:56 pm
Forum: Advanced Help
Topic: Model Textures not Displaying ... [Solved]
Replies: 5
Views: 543

Well, even with lighting disabled the models look like that. The pictures above are from the meshviewer...which doenst include any lighting of any sort. Here are some relevant bits of code that I used in my application: //Describes the light type ILightSceneNode* light1 = irrSceneMan->addLightSceneN...
by krama757
Wed Mar 28, 2007 9:28 am
Forum: Project Announcements
Topic: Island Demo
Replies: 31
Views: 10690

SIO2 after seeing this one, I went crazy and went through all your work on your website....its so damn impressive!

I am eagerly awaiting the source release on this one so that I may implement it into my game and ofcourse give you credit :)
by krama757
Wed Mar 28, 2007 9:13 am
Forum: Advanced Help
Topic: Model Textures not Displaying ... [Solved]
Replies: 5
Views: 543

Model Textures not Displaying ... [Solved]

For some odd reason none of my models show textures in the Irrlicht versions past 1.1. Here is proof that I'm not doing anything dumb :) In the meshviewer: Irrlicht 0.12: http://img.photobucket.com/albums/v721/krama757/OldIrrlichtWorks.jpg Irrlicht 1.1 onwards: http://img.photobucket.com/albums/v721...
by krama757
Thu Mar 08, 2007 7:01 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Free beta 'CB Model Pro' is out
Replies: 2
Views: 1751

Thanks for the post evo. This modeling tool looks great! [/code]
by krama757
Thu Mar 08, 2007 6:59 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Mapzone texture generator
Replies: 2
Views: 1415

Wow that looks awesome!

I'm going to be checking this out when I have some time :)
by krama757
Wed Jan 24, 2007 8:46 pm
Forum: Advanced Help
Topic: array.push_back gives some odd iterator error
Replies: 7
Views: 468

When I remove sStatement and use Klaskers code it gives me a std::bad alloc when I call tempInfo2 = new STalkInfo; Here are the compiler settings: For the C/C++: /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_VC80_UPGRADE=0x0600" /D "_MBCS" /Gm /EHsc ...
by krama757
Wed Jan 24, 2007 12:19 am
Forum: Beginners Help
Topic: .x Model - No Texture
Replies: 14
Views: 1098

Could you post what shows up in your console as well as a screenshot? It would definately help. Since you have no lights I dont think its a lighting problem...the only other thing I can think of is that the program cannot find the textures and your default model color is all white.
by krama757
Tue Jan 23, 2007 8:49 pm
Forum: Advanced Help
Topic: array.push_back gives some odd iterator error
Replies: 7
Views: 468

Well, depending on what I do, it gives me errors in different places. I changed the project settings to Multi-threaded Debug Dll and kept the code the same. At this point I get a error in irrArray.h here: // destruct old data for (u32 j=0; j<used; ++j) allocator.destruct(&old_data[j]); When I tr...
by krama757
Tue Jan 23, 2007 8:33 pm
Forum: Code Snippets
Topic: CGUIExtendedText (colored text and images)
Replies: 26
Views: 13205

Dammit Klasker, how are you so damn cool! :) Thanks a bunch.
by krama757
Tue Jan 23, 2007 10:03 am
Forum: Beginners Help
Topic: Terrain coords..
Replies: 2
Views: 245

0,0,0 is the bottom left corner of the terrain I believe. And the position of 240 could be wrong because there are problems where the edge triangles of the terrain dont display or display incorrectly. So what you could be seeing is an abrupt end in the terrain.