Search found 139 matches
- Thu Aug 04, 2016 1:16 pm
- Forum: Beginners Help
- Topic: Fused mesh after export from 3DSMax
- Replies: 5
- Views: 901
Re: Fused mesh after export from 3DSMax
Excellent! I am not familiar with the OBJ format, so thanks a lot for pointing that out! We'll try to fiddle with 3DSMax's export options and see if we can get it to work. I'll also post the steps if we ever get it to work. A little bit off-topic here, I'd like to say that so far, I'm really impress...
- Wed Aug 03, 2016 6:32 pm
- Forum: Beginners Help
- Topic: Fused mesh after export from 3DSMax
- Replies: 5
- Views: 901
Fused mesh after export from 3DSMax
As part of the early tests I'm doing with Irrlicht, I had one of the 3D animator here create a simple mesh in 3D Studio Max. It's a simple 12-sided polygons, arranged in a wheel, with each side of the polygon independent from the other pieces. The goal is to ultimately be able to texture each of the...
- Tue Aug 02, 2016 6:54 pm
- Forum: Beginners Help
- Topic: Cylinder with createCylinderMesh has a weird texture.
- Replies: 3
- Views: 742
Re: Cylinder with createCylinderMesh has a weird texture.
Ah, thanks hendu for your quick reply! I changed the vertex colors to white, and the texture colors are good, now. I wasn't aware the default behaviour was to multiply the colors. Should I make sure to create all vertex white to prevent texture colors from fading? Is there a way to define the defaul...
- Tue Aug 02, 2016 5:07 pm
- Forum: Beginners Help
- Topic: Cylinder with createCylinderMesh has a weird texture.
- Replies: 3
- Views: 742
Cylinder with createCylinderMesh has a weird texture.
Hi, I'm new to Irrlicht. I'm trying to evaluate the engine to port existing 2D games, in which we'll add 3D effects. I'm having a problem with a cylinder generated with createCylinderMesh. The texture seems to be mirrored, and the colors are off. Here's a screenshot of the problem : https://ibin.co/...