Search found 325 matches

by thanhle
Thu Jul 14, 2016 4:44 pm
Forum: Project Announcements
Topic: IrrlichtBAW release 0.2 Alpha
Replies: 3
Views: 2092

Re: IrrlichtBAW release

Hi mate, Got this error when try to configure to vs2015 64 bit in cmake 3.4.3. Configuring done CMake Error at CMakeLists.txt:95 (ADD_LIBRARY): Cannot find source file: include/aabbox3d.h Tried extensions .c .C .c++ .cc .cpp .cxx .m .M .mm .h .hh .h++ .hm .hpp .hxx .in .txx CMake Error: CMake can no...
by thanhle
Thu Jul 14, 2016 10:11 am
Forum: Open Discussion and Dev Announcements
Topic: 3000th commit - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)
Replies: 262
Views: 69283

Re: To The Rescue of Your FPS - BAW Irrlicht (GIT repo, ver

Where can I download this?
I checked the Git, but it said the source was 4 months old.

Thanks
thanh
by thanhle
Thu Jul 14, 2016 4:58 am
Forum: Open Discussion and Dev Announcements
Topic: 3000th commit - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)
Replies: 262
Views: 69283

Re: To The Rescue of Your FPS - BAW Irrlicht (GIT repo, ver

Hi can you test instance 32k box or 100k box, make them rotates and check out the fps.?
Thanks
by thanhle
Fri Jun 17, 2016 11:19 am
Forum: Open Discussion and Dev Announcements
Topic: 3000th commit - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)
Replies: 262
Views: 69283

Re: To The Rescue of Your FPS - BAW Irrlicht (GIT repo, ver

I think for skeletal animation and animated mesh. It is needed. For Urho3D, you can spawn 1k+ of animated characters with shadow enabled without issues of slowing down. That was on a laptop in debug mode. It is actually more optimised than Orge3d for large number of meshes. They are using Quaternion...
by thanhle
Wed Jun 15, 2016 1:04 am
Forum: Open Discussion and Dev Announcements
Topic: 3000th commit - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)
Replies: 262
Views: 69283

Re: To The Rescue of Your FPS - BAW Irrlicht (GIT repo, ver

Make instancing an automate feature.
Detect hardware and enable instancing.
I think Urho3D does something like this.
by thanhle
Fri Jun 10, 2016 5:04 pm
Forum: Beginners Help
Topic: b3d joint control
Replies: 2
Views: 593

Re: b3d joint control

Angle in degree. Set it to larger values.
by thanhle
Fri Jun 10, 2016 4:55 pm
Forum: Code Snippets
Topic: IK Fabrik, Jacobian inverse LS, SVD, Transpose + CCDs
Replies: 10
Views: 5191

Re: IK Fabrik, Jacobian inverse LS, SVD, Transpose + CCDs

Basic Fabrik code: No multi base sub chains.         class Link     {     public:         float length_;       };       class Joint     {         public: irr::core::vector3df position_;                 irr::scene::ISceneNode *joint_;     };       class IKChain     {       const double ik_iteration  ...
by thanhle
Thu Jun 09, 2016 2:51 pm
Forum: Bug reports
Topic: Trunk missing two functions for IRenderTarget.h
Replies: 4
Views: 997

Re: Trunk missing two functions for IRenderTarget.h

That is weird,
I was downloading a fresh copy off from trunk.
Something is fishy about tortoise SVN software.

thanks
by thanhle
Thu Jun 09, 2016 2:14 am
Forum: Bug reports
Topic: Trunk missing two functions for IRenderTarget.h
Replies: 4
Views: 997

Re: Trunk missing two functions for IRenderTarget.h

No the two functions are missing from IRenderTarget in Trunk.

I was redownload the trunk version and recompile Irrlicht.
The compiler was complaining about missing function calls inside CD3D9Driver.cpp, which are missing in the IRenderTarget header file.

regards
by thanhle
Wed Jun 08, 2016 6:34 pm
Forum: Bug reports
Topic: Trunk missing two functions for IRenderTarget.h
Replies: 4
Views: 997

Trunk missing two functions for IRenderTarget.h

Trunk missing two functions for IRenderTarget.h

getTexture()
getDepthStencil()

Regards
by thanhle
Mon Jun 06, 2016 1:11 pm
Forum: Everything 2d/3d Graphics
Topic: Post Your Irrlicht Screenshots / Render Here.
Replies: 1548
Views: 358272

Re: Post Your Irrlicht Screenshots / Render Here.

Looks great wing.

Awsome Tri' (Ban co' tutorial khong? Cho anh em hoc hoi voi.). Nhat la complex shader tutorial. Kiem ben blog cua ban ma khong thay.
by thanhle
Sat Jun 04, 2016 6:51 am
Forum: Advanced Help
Topic: Camera center to my character
Replies: 1
Views: 1072

Re: Camera center to my character

Search the forum for third person camera.
You will find some code from there.
by thanhle
Wed Jun 01, 2016 10:44 am
Forum: Open Discussion and Dev Announcements
Topic: 3000th commit - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)
Replies: 262
Views: 69283

Re: To The Rescue of Your FPS - BAW Irrlicht (GIT repo, ver

I'm keeping an eye on this. ---------------------------------- I was looking at Urho3D for a little while. It has nice performance with shadows. The animation code is more optimised and bullet physics binding is quite fast. You could have 1000s of box colliding without performance hiccup. But I thin...
by thanhle
Fri May 13, 2016 4:45 am
Forum: Beginners Help
Topic: Lighting problem
Replies: 22
Views: 2403

Re: Lighting problem

Hi Try this link http://irrlicht.sourceforge.net/forum/viewtopic.php?f=1&t=50581&p=292138&hilit=Flat+shade#p292138 It might have the solution to the question you asked. smgr->getMeshManipulator()->recalculateNormals() Your assumption the normal in the y direction is not correct. The norm...
by thanhle
Tue Mar 29, 2016 5:39 pm
Forum: Advanced Help
Topic: Increase max textures from 8.
Replies: 19
Views: 3617

Re: Increase max textures from 8.

Why don't you combine all textures onto one. Then you can have many.

Regards