Search found 325 matches
- Thu Jul 14, 2016 4:44 pm
- Forum: Project Announcements
- Topic: IrrlichtBAW release 0.2 Alpha
- Replies: 3
- Views: 2092
Re: IrrlichtBAW release
Hi mate, Got this error when try to configure to vs2015 64 bit in cmake 3.4.3. Configuring done CMake Error at CMakeLists.txt:95 (ADD_LIBRARY): Cannot find source file: include/aabbox3d.h Tried extensions .c .C .c++ .cc .cpp .cxx .m .M .mm .h .hh .h++ .hm .hpp .hxx .in .txx CMake Error: CMake can no...
- Thu Jul 14, 2016 10:11 am
- Forum: Open Discussion and Dev Announcements
- Topic: 3000th commit - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)
- Replies: 262
- Views: 69283
Re: To The Rescue of Your FPS - BAW Irrlicht (GIT repo, ver
Where can I download this?
I checked the Git, but it said the source was 4 months old.
Thanks
thanh
I checked the Git, but it said the source was 4 months old.
Thanks
thanh
- Thu Jul 14, 2016 4:58 am
- Forum: Open Discussion and Dev Announcements
- Topic: 3000th commit - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)
- Replies: 262
- Views: 69283
Re: To The Rescue of Your FPS - BAW Irrlicht (GIT repo, ver
Hi can you test instance 32k box or 100k box, make them rotates and check out the fps.?
Thanks
Thanks
- Fri Jun 17, 2016 11:19 am
- Forum: Open Discussion and Dev Announcements
- Topic: 3000th commit - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)
- Replies: 262
- Views: 69283
Re: To The Rescue of Your FPS - BAW Irrlicht (GIT repo, ver
I think for skeletal animation and animated mesh. It is needed. For Urho3D, you can spawn 1k+ of animated characters with shadow enabled without issues of slowing down. That was on a laptop in debug mode. It is actually more optimised than Orge3d for large number of meshes. They are using Quaternion...
- Wed Jun 15, 2016 1:04 am
- Forum: Open Discussion and Dev Announcements
- Topic: 3000th commit - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)
- Replies: 262
- Views: 69283
Re: To The Rescue of Your FPS - BAW Irrlicht (GIT repo, ver
Make instancing an automate feature.
Detect hardware and enable instancing.
I think Urho3D does something like this.
Detect hardware and enable instancing.
I think Urho3D does something like this.
- Fri Jun 10, 2016 5:04 pm
- Forum: Beginners Help
- Topic: b3d joint control
- Replies: 2
- Views: 593
Re: b3d joint control
Angle in degree. Set it to larger values.
- Fri Jun 10, 2016 4:55 pm
- Forum: Code Snippets
- Topic: IK Fabrik, Jacobian inverse LS, SVD, Transpose + CCDs
- Replies: 10
- Views: 5191
Re: IK Fabrik, Jacobian inverse LS, SVD, Transpose + CCDs
Basic Fabrik code: No multi base sub chains. class Link { public: float length_; }; class Joint { public: irr::core::vector3df position_; irr::scene::ISceneNode *joint_; }; class IKChain { const double ik_iteration ...
- Thu Jun 09, 2016 2:51 pm
- Forum: Bug reports
- Topic: Trunk missing two functions for IRenderTarget.h
- Replies: 4
- Views: 997
Re: Trunk missing two functions for IRenderTarget.h
That is weird,
I was downloading a fresh copy off from trunk.
Something is fishy about tortoise SVN software.
thanks
I was downloading a fresh copy off from trunk.
Something is fishy about tortoise SVN software.
thanks
- Thu Jun 09, 2016 2:14 am
- Forum: Bug reports
- Topic: Trunk missing two functions for IRenderTarget.h
- Replies: 4
- Views: 997
Re: Trunk missing two functions for IRenderTarget.h
No the two functions are missing from IRenderTarget in Trunk.
I was redownload the trunk version and recompile Irrlicht.
The compiler was complaining about missing function calls inside CD3D9Driver.cpp, which are missing in the IRenderTarget header file.
regards
I was redownload the trunk version and recompile Irrlicht.
The compiler was complaining about missing function calls inside CD3D9Driver.cpp, which are missing in the IRenderTarget header file.
regards
- Wed Jun 08, 2016 6:34 pm
- Forum: Bug reports
- Topic: Trunk missing two functions for IRenderTarget.h
- Replies: 4
- Views: 997
Trunk missing two functions for IRenderTarget.h
Trunk missing two functions for IRenderTarget.h
getTexture()
getDepthStencil()
Regards
getTexture()
getDepthStencil()
Regards
- Mon Jun 06, 2016 1:11 pm
- Forum: Everything 2d/3d Graphics
- Topic: Post Your Irrlicht Screenshots / Render Here.
- Replies: 1548
- Views: 358272
Re: Post Your Irrlicht Screenshots / Render Here.
Looks great wing.
Awsome Tri' (Ban co' tutorial khong? Cho anh em hoc hoi voi.). Nhat la complex shader tutorial. Kiem ben blog cua ban ma khong thay.
Awsome Tri' (Ban co' tutorial khong? Cho anh em hoc hoi voi.). Nhat la complex shader tutorial. Kiem ben blog cua ban ma khong thay.
- Sat Jun 04, 2016 6:51 am
- Forum: Advanced Help
- Topic: Camera center to my character
- Replies: 1
- Views: 1072
Re: Camera center to my character
Search the forum for third person camera.
You will find some code from there.
You will find some code from there.
- Wed Jun 01, 2016 10:44 am
- Forum: Open Discussion and Dev Announcements
- Topic: 3000th commit - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)
- Replies: 262
- Views: 69283
Re: To The Rescue of Your FPS - BAW Irrlicht (GIT repo, ver
I'm keeping an eye on this. ---------------------------------- I was looking at Urho3D for a little while. It has nice performance with shadows. The animation code is more optimised and bullet physics binding is quite fast. You could have 1000s of box colliding without performance hiccup. But I thin...
- Fri May 13, 2016 4:45 am
- Forum: Beginners Help
- Topic: Lighting problem
- Replies: 22
- Views: 2403
Re: Lighting problem
Hi Try this link http://irrlicht.sourceforge.net/forum/viewtopic.php?f=1&t=50581&p=292138&hilit=Flat+shade#p292138 It might have the solution to the question you asked. smgr->getMeshManipulator()->recalculateNormals() Your assumption the normal in the y direction is not correct. The norm...
- Tue Mar 29, 2016 5:39 pm
- Forum: Advanced Help
- Topic: Increase max textures from 8.
- Replies: 19
- Views: 3617
Re: Increase max textures from 8.
Why don't you combine all textures onto one. Then you can have many.
Regards
Regards