Search found 325 matches
- Tue Mar 15, 2016 7:27 am
- Forum: Beginners Help
- Topic: Client interpolation
- Replies: 3
- Views: 496
Re: Client interpolation
Using a straightline or spline approximation?
- Wed Mar 02, 2016 3:27 am
- Forum: Open Discussion and Dev Announcements
- Topic: Feedback about STL and irr::core
- Replies: 20
- Views: 4762
Re: Feedback about STL and irr::core
I think STL is great. Once implemented, you don't need to provide much support for it.
The engine need changes. Thread safe and Multi threading is really needed.
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Don't talk about boost, it is too big and not needed in any 3D rendering or game engine.
The engine need changes. Thread safe and Multi threading is really needed.
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Don't talk about boost, it is too big and not needed in any 3D rendering or game engine.
- Wed Mar 02, 2016 3:09 am
- Forum: Advanced Help
- Topic: Qt Irrlicht Integration [SOLVED]
- Replies: 7
- Views: 2747
Re: Qt Irrlicht Integration [SOLVED]
I think the guys need to search a little. They have a team. It should take them 1 day or two. http://irrlicht.sourceforge.net/forum/viewtopic.php?f=5&t=50533 If you carefully go through the post that they referenced as above. They need to do below. "There is one bug, if you use the default ...
- Thu Feb 25, 2016 12:36 pm
- Forum: Beginners Help
- Topic: getSceneNodeAndCollisionPointFromRay works awfully
- Replies: 44
- Views: 4353
Re: getSceneNodeAndCollisionPointFromRay works awfully
For windows in panel or surface, you have to recompute the mouse position. Recommend searching both of the help forums. I don't get a problem with selection when I work in QT and .Net forms with Irrlicht previously. Also there is one example related to mouse hitting triangle on a animated mesh. That...
- Thu Feb 18, 2016 7:39 am
- Forum: Beginners Help
- Topic: getSceneNodeAndCollisionPointFromRay works awfully
- Replies: 44
- Views: 4353
Re: getSceneNodeAndCollisionPointFromRay works awfully
I don't use Irrlicht lately, but from my experience this function should be very efficient.
There should also be unit selection code, select by window, floating somewhere here in the forum.
Make sure you disable your camera from being select.
Regards,
There should also be unit selection code, select by window, floating somewhere here in the forum.
Make sure you disable your camera from being select.
Regards,
- Sun Jan 24, 2016 8:28 am
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht with cubemap support
- Replies: 77
- Views: 20357
Re: Irrlicht with cubemap support
Why don't you show your hardware skinning and radiosity lightmap code and sample.
I think the guys will adopt it if they fine them easy to port over.
I think the guys will adopt it if they fine them easy to port over.
- Wed Dec 23, 2015 11:45 am
- Forum: Code Snippets
- Topic: Environment Mapping with Irrlicht
- Replies: 37
- Views: 9733
Re: Environment Mapping with Irrlicht
Hi Nice stuff,
This at the moment seems to work only on OpenGL NVidia graphic card. DirectX doesn't work, it said could not load D3DXAssemleShader from dll.
Intell card doesn't work in openGL nor DirectX. My graphic card is GTX 860M 4Gb.
Regards
This at the moment seems to work only on OpenGL NVidia graphic card. DirectX doesn't work, it said could not load D3DXAssemleShader from dll.
Intell card doesn't work in openGL nor DirectX. My graphic card is GTX 860M 4Gb.
Regards
- Fri Dec 04, 2015 12:50 am
- Forum: Advanced Help
- Topic: Running Irrlicht Engine on secondary thread
- Replies: 10
- Views: 2155
Re: Running Irrlicht Engine on secondary thread
Alternative is using
createDeviceEx();
and tell it to render to your DrawingSurfaceID (Win handle ID etc)
Regards
createDeviceEx();
and tell it to render to your DrawingSurfaceID (Win handle ID etc)
Regards
- Tue Nov 17, 2015 1:58 am
- Forum: Project Announcements
- Topic: Automatic rigging, skinning and reshaping tool
- Replies: 1
- Views: 1848
Re: Automatic rigging, skinning and reshaping tool
This is great work.
Well done.
Regards
Well done.
Regards
- Mon Oct 26, 2015 12:15 am
- Forum: Beginners Help
- Topic: camera is jumpy, why?
- Replies: 17
- Views: 1912
Re: camera is jumpy, why?
Back to the camera problem.
If you add simple linear acceleration for your camera at the begining (e.g. increase delta distance at some rate over time), then follow by matrix or quaternion calculation for update, it will be smooth.
Regards,
If you add simple linear acceleration for your camera at the begining (e.g. increase delta distance at some rate over time), then follow by matrix or quaternion calculation for update, it will be smooth.
Regards,
- Sun Oct 25, 2015 3:13 pm
- Forum: Beginners Help
- Topic: camera is jumpy, why?
- Replies: 17
- Views: 1912
Re: camera is jumpy, why?
I think Quaternion was derived from complex number.
It is competing with matrix. But in the end matrix win it's popularity.
There is a new form of Mathematic called rational trigonometry it might be useful at some point in time.
It is competing with matrix. But in the end matrix win it's popularity.
There is a new form of Mathematic called rational trigonometry it might be useful at some point in time.
Re: tapeworm
uh, looks cute.
How does it taste like?
hehe.
How does it taste like?
hehe.
- Fri Oct 09, 2015 7:57 am
- Forum: Competition Time!
- Topic: Screenshot of the month August 2015 [Winner Announced!]
- Replies: 38
- Views: 17793
Re: Screenshot of the month August 2015 [Vote now!]
Nice soft shadow.
Great stuff, congratulation mate.
Cheers
Great stuff, congratulation mate.
Cheers
- Fri Oct 02, 2015 1:33 am
- Forum: Everything 2d/3d Graphics
- Topic: Camera Navigation and Line Text
- Replies: 5
- Views: 3901
Re: Camera Navigation and Line Text
Hi Vectrotek,
The forum limited the text length for code snippet for a single code tag.
What we can do is create another or multiple code tags and put the remaining codes there.
Regards
The forum limited the text length for code snippet for a single code tag.
What we can do is create another or multiple code tags and put the remaining codes there.
Regards
- Tue Sep 29, 2015 5:43 am
- Forum: Everything 2d/3d Graphics
- Topic: Camera Navigation and Line Text
- Replies: 5
- Views: 3901
Re: Camera Navigation and Line Text
The vector text looks cool.
It would be great to create a snippet for this for Irrlicht.
Cheers
It would be great to create a snippet for this for Irrlicht.
Cheers