Search found 325 matches

by thanhle
Tue Mar 15, 2016 7:27 am
Forum: Beginners Help
Topic: Client interpolation
Replies: 3
Views: 496

Re: Client interpolation

Using a straightline or spline approximation?
by thanhle
Wed Mar 02, 2016 3:27 am
Forum: Open Discussion and Dev Announcements
Topic: Feedback about STL and irr::core
Replies: 20
Views: 4762

Re: Feedback about STL and irr::core

I think STL is great. Once implemented, you don't need to provide much support for it.
The engine need changes. Thread safe and Multi threading is really needed.

-----
Don't talk about boost, it is too big and not needed in any 3D rendering or game engine.
by thanhle
Wed Mar 02, 2016 3:09 am
Forum: Advanced Help
Topic: Qt Irrlicht Integration [SOLVED]
Replies: 7
Views: 2747

Re: Qt Irrlicht Integration [SOLVED]

I think the guys need to search a little. They have a team. It should take them 1 day or two. http://irrlicht.sourceforge.net/forum/viewtopic.php?f=5&t=50533 If you carefully go through the post that they referenced as above. They need to do below. "There is one bug, if you use the default ...
by thanhle
Thu Feb 25, 2016 12:36 pm
Forum: Beginners Help
Topic: getSceneNodeAndCollisionPointFromRay works awfully
Replies: 44
Views: 4353

Re: getSceneNodeAndCollisionPointFromRay works awfully

For windows in panel or surface, you have to recompute the mouse position. Recommend searching both of the help forums. I don't get a problem with selection when I work in QT and .Net forms with Irrlicht previously. Also there is one example related to mouse hitting triangle on a animated mesh. That...
by thanhle
Thu Feb 18, 2016 7:39 am
Forum: Beginners Help
Topic: getSceneNodeAndCollisionPointFromRay works awfully
Replies: 44
Views: 4353

Re: getSceneNodeAndCollisionPointFromRay works awfully

I don't use Irrlicht lately, but from my experience this function should be very efficient.
There should also be unit selection code, select by window, floating somewhere here in the forum.

Make sure you disable your camera from being select.

Regards,
by thanhle
Sun Jan 24, 2016 8:28 am
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht with cubemap support
Replies: 77
Views: 20357

Re: Irrlicht with cubemap support

Why don't you show your hardware skinning and radiosity lightmap code and sample.

I think the guys will adopt it if they fine them easy to port over.
by thanhle
Wed Dec 23, 2015 11:45 am
Forum: Code Snippets
Topic: Environment Mapping with Irrlicht
Replies: 37
Views: 9733

Re: Environment Mapping with Irrlicht

Hi Nice stuff,
This at the moment seems to work only on OpenGL NVidia graphic card. DirectX doesn't work, it said could not load D3DXAssemleShader from dll.

Intell card doesn't work in openGL nor DirectX. My graphic card is GTX 860M 4Gb.

Regards
by thanhle
Fri Dec 04, 2015 12:50 am
Forum: Advanced Help
Topic: Running Irrlicht Engine on secondary thread
Replies: 10
Views: 2155

Re: Running Irrlicht Engine on secondary thread

Alternative is using

createDeviceEx();

and tell it to render to your DrawingSurfaceID (Win handle ID etc)

Regards
by thanhle
Tue Nov 17, 2015 1:58 am
Forum: Project Announcements
Topic: Automatic rigging, skinning and reshaping tool
Replies: 1
Views: 1848

Re: Automatic rigging, skinning and reshaping tool

This is great work.
Well done.
Regards
by thanhle
Mon Oct 26, 2015 12:15 am
Forum: Beginners Help
Topic: camera is jumpy, why?
Replies: 17
Views: 1912

Re: camera is jumpy, why?

Back to the camera problem.
If you add simple linear acceleration for your camera at the begining (e.g. increase delta distance at some rate over time), then follow by matrix or quaternion calculation for update, it will be smooth.

Regards,
by thanhle
Sun Oct 25, 2015 3:13 pm
Forum: Beginners Help
Topic: camera is jumpy, why?
Replies: 17
Views: 1912

Re: camera is jumpy, why?

I think Quaternion was derived from complex number.

It is competing with matrix. But in the end matrix win it's popularity.

There is a new form of Mathematic called rational trigonometry it might be useful at some point in time.
by thanhle
Mon Oct 12, 2015 5:07 am
Forum: Off-topic
Topic: tapeworm
Replies: 591
Views: 112570

Re: tapeworm

uh, looks cute.
How does it taste like?
hehe.
by thanhle
Fri Oct 09, 2015 7:57 am
Forum: Competition Time!
Topic: Screenshot of the month August 2015 [Winner Announced!]
Replies: 38
Views: 17793

Re: Screenshot of the month August 2015 [Vote now!]

Nice soft shadow.
Great stuff, congratulation mate.

Cheers
by thanhle
Fri Oct 02, 2015 1:33 am
Forum: Everything 2d/3d Graphics
Topic: Camera Navigation and Line Text
Replies: 5
Views: 3901

Re: Camera Navigation and Line Text

Hi Vectrotek,
The forum limited the text length for code snippet for a single code tag.
What we can do is create another or multiple code tags and put the remaining codes there.

Regards
by thanhle
Tue Sep 29, 2015 5:43 am
Forum: Everything 2d/3d Graphics
Topic: Camera Navigation and Line Text
Replies: 5
Views: 3901

Re: Camera Navigation and Line Text

The vector text looks cool.

It would be great to create a snippet for this for Irrlicht.

Cheers