Search found 325 matches

by thanhle
Wed Jul 17, 2013 12:01 pm
Forum: Beginners Help
Topic: setRotation()
Replies: 11
Views: 1534

Re: setRotation()

You can do this.

matrix4 m1 = node->getRelativeTransformation();
core::matrix4 m2;
m2.setRotationDegrees(deltaAngle);
m2 = m1*m2;
vector3df resultAngle = m2.getRotationDegrees();
node->setRotation(resultAngle);

Slower than Quaternion but who cares.
by thanhle
Tue Jul 16, 2013 5:57 pm
Forum: Bug reports
Topic: Irrlicht - OpenGL - Multiple Windows - irr file
Replies: 5
Views: 1745

Re: Irrlicht - OpenGL - Multiple Windows - irr file

Hi thgrill,
Have you resolve this issue?
Reasonly I switch to OpenGL and having the exact same problem.

The first created window looses textures on the skybox.
Also the addHillPlaneMesh only show the backface. That is render is on the bottom.

All the other windows renders find.

Regards,
vu
by thanhle
Mon Jul 15, 2013 5:03 pm
Forum: Code Snippets
Topic: Manual event driven Camera
Replies: 0
Views: 1176

Manual event driven Camera

Hi all, Below is the camera driven by user generated mouse and keyboard events. Useful for creating editor using different gui interface. The camera has pan, zoom, rotate and keyboard input. There are some constants in the code. Ideally I want to change those value dynamically at run time, to speed ...
by thanhle
Sun Jul 14, 2013 3:55 pm
Forum: Beginners Help
Topic: (Solved) Resize tilesize and tilecount from addHillPlaneMesh
Replies: 2
Views: 317

(Solved) Resize tilesize and tilecount from addHillPlaneMesh

Dear all
In Irrlicht is there an existing function to resize and change the tile count for the mesh created by addHillPlaneMesh?

At the moment I remove the scenenode from scenemanager and recreate a new mesh. Is this the only way to do it?

Thanks,
vu
by thanhle
Tue Jul 09, 2013 6:55 am
Forum: Code Snippets
Topic: Simple cloud layer SceneNode
Replies: 71
Views: 27538

Re: Simple cloud layer SceneNode

Nice stuff, hope it still works :)
by thanhle
Mon Jul 08, 2013 4:27 pm
Forum: Bug reports
Topic: The latest SVN bugs thread
Replies: 405
Views: 139329

Re: The latest SVN bugs thread

Hello I think I found bug in the collision manager with the function below for version 1.8.1 1) colMgr->getSceneNodeAndCollisionPointFromRay(ray, outPoint, triangle, 0, node); a) outpoint, triangle returned correctly but node doesn't return anything. b) Rotated node will also causing offset in the c...
by thanhle
Sun Jun 23, 2013 3:52 pm
Forum: Code Snippets
Topic: Windows form multi-windows
Replies: 5
Views: 2471

Re: Windows form multi-windows

Thanks mant.
I'm trying to develop a discrete event simulation software in my free time. Irrlicht seems perfect for that.
Well only if I have freetime :). Goodluck with irrlicht programming :).
vu
by thanhle
Fri Jun 14, 2013 4:12 am
Forum: Code Snippets
Topic: Windows form multi-windows
Replies: 5
Views: 2471

Re: Windows form multi-windows

Thanks hybrid,
Coming from C# background so I wasn't aware of dynamic list in C++. Now that I learn there is a thing call vector.
Cheers
vu
by thanhle
Wed Jun 12, 2013 8:55 am
Forum: Code Snippets
Topic: Windows form multi-windows
Replies: 5
Views: 2471

Windows form multi-windows

Hi, I'm just new to Irrlicht. About a day old. So I started to code a small gui app using C++ windows form. Anyway here is a code to show 150+ windows of the same scene. I have also test to have more than 250 windows showing the same scene from different view. [img] http://s2.postimg.org/u2yzyucax/U...