Search found 2293 matches

by Mel
Tue Oct 28, 2008 1:10 pm
Forum: Everything 2d/3d Graphics
Topic: Fast and easy level making
Replies: 2
Views: 1192

Does ZModeller work for something else than cars? i hope so :) for level editing use Quark and Radiant. It is what i used some time ago, Radiant has the tools you need to compile maps and QuArK has the modelling abilities along that it can include complex entities from quake, in the meaning of model...
by Mel
Tue Oct 28, 2008 12:53 pm
Forum: Everything 2d/3d Graphics
Topic: Post Your Irrlicht Screenshots / Render Here.
Replies: 1548
Views: 359138

Well, i was relcutant to release any kind of material, but at the end, i did it... take a peek. It is Win32 only sorry.... http://rapidshare.com/files/157699483/upkdemo1.exe.html It is in Spanish, i'm from Spain. It bascially says that it is an alpha test, and that it only has a few stuff in. Nothin...
by Mel
Mon Oct 27, 2008 9:54 pm
Forum: Everything 2d/3d Graphics
Topic: Post Your Irrlicht Screenshots / Render Here.
Replies: 1548
Views: 359138

Is a camera whose position doesn't change too much, i first thought of it as a camera which followed a spline, but then i saw places where the camera was free, so, now, to be exact, the camera is indeed free. but it doesn't move too much from the point it is placed in. Then, it follows the character...
by Mel
Mon Oct 27, 2008 4:39 pm
Forum: Everything 2d/3d Graphics
Topic: 2D art Question
Replies: 13
Views: 3852

Good... Goood! maybe you also want to learn how to program? ^^U
by Mel
Mon Oct 27, 2008 4:17 pm
Forum: Everything 2d/3d Graphics
Topic: Help with creating a graphically nice world
Replies: 4
Views: 1743

Also, if you want a good and artistically nice looking world, you should take also references of what you want to get, and work the art assets as good as you program with the library. Irrlicht is a rendering engine, it only "draws" stuff, you must provide the best stuff to Irrlicht so it r...
by Mel
Mon Oct 27, 2008 4:10 pm
Forum: Everything 2d/3d Graphics
Topic: Good source for low-poly 3D models?
Replies: 13
Views: 2862

Turbo Squid has a fair amount of lowpoly models, though not much of them about space ships, and such, and of course, even less which are free and are good :) http://www.turbosquid.com/ http://www.the3dstudio.com/ http://www.top3d.net/ And then, about modelling and texturing: http://www.3dtotal.com/ ...
by Mel
Mon Oct 27, 2008 11:35 am
Forum: Everything 2d/3d Graphics
Topic: Post Your Irrlicht Screenshots / Render Here.
Replies: 1548
Views: 359138

Oh, don't pay attention to the blue fog, it is just an experiment with it. In fact the setting would be inside a mountain, or so, it is a sort of futuristic train station. Still in progress, mybe i post something later :) The point is that there is no mouse camera! is a third person camera like Resi...
by Mel
Sun Oct 26, 2008 6:47 pm
Forum: Everything 2d/3d Graphics
Topic: Post Your Irrlicht Screenshots / Render Here.
Replies: 1548
Views: 359138

Well, now i'm working only with DirectX, so, i guess my point would be to HLSL, although i'd like to know about both. CG? what is exactly Cg, maybe i know it for another name, but who knows. That was a screen of a first attempt to make the engine work, now i'm encapsulating each part into its own mo...
by Mel
Fri Oct 24, 2008 8:12 pm
Forum: Everything 2d/3d Graphics
Topic: Post Your Irrlicht Screenshots / Render Here.
Replies: 1548
Views: 359138

Image

my little contribution... if just shaders didn't hate me >.< Anyone knows of a better tutorial for shaders in Irrlicht than that which comes with the engine? i kind of find it way too straight. Anyone uses renderMonkey shaders? i hope you like it :)
by Mel
Sun Aug 31, 2008 2:10 pm
Forum: Everything 2d/3d Graphics
Topic: Post Your Irrlicht Screenshots / Render Here.
Replies: 1548
Views: 359138

With regard to what lostclimategames said You could perhaps try to see how tall or wide a mesh is in screen space (That is, the amount of pixels it has in the greatest side of the rectangle that contains the rendered image of the object), and when the mesh height or width is below that limit, you ca...
by Mel
Sat May 24, 2008 9:41 pm
Forum: Open Discussion and Dev Announcements
Topic: direct input for irrlicht?
Replies: 7
Views: 1260

direct input for irrlicht?

I hope this is the right place to ask... Well considering that direct input is a Direct X feature, i don't hope to see support for future irrlicht releases but i0m wondering if there is already out there any extension to support direct input (to use a controller) as the controls i'm thinking to add ...
by Mel
Thu May 08, 2008 8:15 am
Forum: Open Discussion and Dev Announcements
Topic: New feature proposition: How about native video support?
Replies: 9
Views: 1539

Because of "crossplatforming" i thought those codecs would be good enough. They're free (gpl), if i'm no mistaken,anyway, i'm still a bit "noob" to the engine, and i'm not very used to it.
by Mel
Wed May 07, 2008 11:45 am
Forum: Open Discussion and Dev Announcements
Topic: New feature proposition: How about native video support?
Replies: 9
Views: 1539

New feature proposition: How about native video support?

For example to display intro videos, endings something like that. Also, i read somewhere that video blending was a feature which could be done in pixel shader 3. So, why not include a feature like this in a native way? perhaps support for XVid or OGG Theora videos. Congratulations, the engine is SUP...