Hm, i've posted to that already in the other thread ;). Somehowthe patch works for me only if i remove the part where the colors are inverted.hybrid wrote:Yes, obj files have inverted colors. Use my objmtl.patch to fix this problem.
Search found 9650 matches
- Tue Apr 11, 2006 3:00 pm
- Forum: Beginners Help
- Topic: Trying to get ambience on purely transparent polygons
- Replies: 5
- Views: 185
- Tue Apr 11, 2006 2:47 pm
- Forum: Project Announcements
- Topic: Created obj + mtl loader
- Replies: 42
- Views: 27175
- Tue Apr 11, 2006 2:26 pm
- Forum: Beginners Help
- Topic: Trying to get ambience on purely transparent polygons
- Replies: 5
- Views: 185
- Tue Apr 11, 2006 12:59 pm
- Forum: Beginners Help
- Topic: Trying to get ambience on purely transparent polygons
- Replies: 5
- Views: 185
Trying to get ambience on purely transparent polygons
Not sure if this is possible, because i failed so far doing it, but maybe someone has an idea: I have a model with material type EMT_TRANSPARENT_ALPHA_CHANNEL. My textures have pixels where the r,g,b compontent is set to 0, so only the alpha component should be used. I'd like it to be shown with the...
- Mon Apr 10, 2006 9:11 pm
- Forum: Off-topic
- Topic: What you use?
- Replies: 22
- Views: 1215
It's mostly Kanotix for me (a distro based on Debian-SID and Knoppix). Sometimes i boot a Win98SE, but that's mainly because i don't have other Windows-Versions here (yeah, you _can_ still buy Computers without Windows). But if i had the choice (spelled: money) my second System wouldn't be 98 but 20...
- Mon Apr 10, 2006 1:15 am
- Forum: Beginners Help
- Topic: game with irrlicht
- Replies: 7
- Views: 926
- Fri Apr 07, 2006 6:50 pm
- Forum: Advanced Help
- Topic: [SOLVED]Particle disapear when node rotate and rotation glob
- Replies: 16
- Views: 2292
- Thu Apr 06, 2006 5:52 pm
- Forum: Beginners Help
- Topic: Realtime shadows
- Replies: 5
- Views: 469
is there a reson why most of my posts don't get any reply? Yeah - there is this really secret 'inner' forum where we decide to whom we answer and which persons we ignore ;-) Or it might be that you just didn't search enough for other posts in this forum which describe the same problem. Unfortunalty...
- Sun Apr 02, 2006 3:24 pm
- Forum: Beginners Help
- Topic: The general stuff about making games.
- Replies: 5
- Views: 424
The format of your level really depends on what you need in your game. I can give you an example of a very simple levelformat (uses tinyXml and standard template lib): struct SkyboxSettings { SkyboxSettings(); void ReadFromXml(TiXmlElement * settings_); std::string mTextureUp; // texture filename st...
- Sat Apr 01, 2006 11:40 am
- Forum: Advanced Help
- Topic: Octree serialization to avoid huge loading time
- Replies: 3
- Views: 982
Creating an COctTreeTriangleSelector for OctTreeSceneNode's was also too slow for me. But the OctTreeSceneNode has certainly already an octree, so i wrote a selector which does use that octree and which get's created after the octree generation of the OctTreeSceneNode. I have still the problem that ...
- Sat Apr 01, 2006 8:20 am
- Forum: Advanced Help
- Topic: Compiling issues w/ Irrlicht using C::B and MinGW gcc?
- Replies: 2
- Views: 214
Hm, i work with c::b on linux and on windows (with MingGW gcc). It worked by simply importing the dev-c++ project files in C::B. I use stl in my project and had no problems so far, but i also didn't know about the issue. So maybe i've just been lucky so far. Irrlicht itself does not use the standard...
- Wed Mar 29, 2006 12:38 pm
- Forum: Code Snippets
- Topic: (C++) Smooth Alignment of Up-Vector (p.E to floor)
- Replies: 2
- Views: 3715
(C++) Smooth Alignment of Up-Vector (p.E to floor)
Neither Math nor Quaternions are my strength, but the following code works for me and might be of use for others. The problem i solved with it is was the smooth alignment of objects (like cars) which move over an uneven floor. Originally i just aligned the up-vector directly to the normal of my slid...
- Tue Mar 28, 2006 3:13 pm
- Forum: Beginners Help
- Topic: How to set a texture with obj file ?
- Replies: 8
- Views: 353
Checkout this thread: http://irrlicht.sourceforge.net/phpBB2/ ... highlight=
- Mon Mar 27, 2006 3:21 am
- Forum: Advanced Help
- Topic: slowdown in opengl/linux after resizing
- Replies: 1
- Views: 167
slowdown in opengl/linux after resizing
What happens is that my game often starts freezing on each renderstep for several seconds. This happens after resizing the application window to fullscreen, or sometimes already when it's close to fullscreen. Even when starting the application several times without recompiling this bug appears only ...
- Tue Mar 21, 2006 3:42 pm
- Forum: Beginners Help
- Topic: How to fix fps rate
- Replies: 1
- Views: 336
Capping the framerate ain't necessarly a good idea (with animation stuff interpolating the positions is usually better), but basicly you just don't call the updates for drawing more often than you need it. Somthing like this (not compiled or checked): const int timeStep = 33; // 1000 / fps static in...