Search found 2162 matches

by Virion
Wed Dec 07, 2016 7:14 pm
Forum: Open Discussion and Dev Announcements
Topic: New method proposal: ISceneNode::getScreenSpace()
Replies: 21
Views: 4246

Re: New method proposal: ISceneNode::getScreenSpace()

It seems like epic is still continue to use this method in UE4, as described in this page (the last sentence) http://docs.speedtree.com/doku.php?id=working_with_models_in_ue4 Also, I managed to found the screenshot which shows the "screen size" settings in UE4 to confirm this: http://i.img...
by Virion
Wed Dec 07, 2016 8:45 am
Forum: Beginners Help
Topic: Question about camera trigger motion
Replies: 4
Views: 539

Re: Question about camera trigger motion

For collision part you can check whether the AABB (axis-aligned bounding boxes) are intersecting each other. depending on which trigger's AABB is intersected, then you activate it.
by Virion
Wed Dec 07, 2016 8:41 am
Forum: Advanced Help
Topic: Compile Irrlicht Source Code with wxDEVCpp
Replies: 3
Views: 1064

Re: Compile Irrlicht Source Code with wxDEVCpp

Hello! Good job there.
by Virion
Wed Dec 07, 2016 8:31 am
Forum: Open Discussion and Dev Announcements
Topic: New method proposal: ISceneNode::getScreenSpace()
Replies: 21
Views: 4246

Re: New method proposal: ISceneNode::getScreenSpace()

Just to point out that Unreal Engine actually uses this method for LOD (instead of camera-to-mesh distance). I know this coz' I was teaching UDK in university few years back.
by Virion
Wed Dec 07, 2016 8:27 am
Forum: Everything 2d/3d Graphics
Topic: Creating own simple 3D engine
Replies: 7
Views: 3813

Re: Creating own simple 3D engine

I would suggest you to try several game engines first (unity, ue4, gamemaker, etc.), it will help you to understand how a game engine works before trying to make your own (most of the time you will be reinventing the wheels anyway). I personally used quite a number of game engine before, I just lear...
by Virion
Tue Dec 06, 2016 7:40 am
Forum: Everything 2d/3d Graphics
Topic: Post Your Irrlicht Screenshots / Render Here.
Replies: 1548
Views: 358643

Re: Post Your Irrlicht Screenshots / Render Here.

Vectrotek That's a really smooth SSAO :O
by Virion
Tue Dec 06, 2016 7:36 am
Forum: Everything 2d/3d Graphics
Topic: Creating own simple 3D engine
Replies: 7
Views: 3813

Re: Creating own simple 3D engine

I've been learning 'raw' OpenGL 3 (core profile) lately and the math is driving me nuts xD
by Virion
Tue Dec 06, 2016 7:35 am
Forum: Competition Time!
Topic: Screenshot of the Month, December 2016 [Winner Announced!]
Replies: 14
Views: 5685

Re: Screenshot of the Month, December 2016 [Submissions Open

Wow really good visual quality there
by Virion
Sun Nov 20, 2016 7:26 am
Forum: Advanced Help
Topic: Advanced Effects
Replies: 253
Views: 712026

Re: Advanced Effects

Looks good. Should post it in screenshot competition thread haha
by Virion
Wed Nov 09, 2016 11:38 am
Forum: Advanced Help
Topic: Walking around a sphere
Replies: 2
Views: 835

Re: Walking around a sphere

Use quaternion instead of vector3d to avoid gimbal lock issue
by Virion
Fri Oct 28, 2016 9:22 pm
Forum: Competition Time!
Topic: Screenshot of the Month, October 2016 [Winner Announced!]
Replies: 17
Views: 6996

Re: Screenshot of the Month, October 2016 [Submissions Open]

Image

Found this screenshot in my backup drive. A level editor I did back in 2010 using vanila Irrlicht and Qt4. Not sure if old screenshot is allowed. :oops:
by Virion
Fri Feb 26, 2016 10:39 am
Forum: Everything 2d/3d Graphics
Topic: The Vulkan API
Replies: 71
Views: 30592

Re: The Vulkan API

I get my ration of guru wisdom from time to time... Perhaps it could be a good time to start thinking about IRR 2.0... :roll: OGRE is preparing their ground for D3D12 and VULKAN on a similar basis AFAIK OGRE 2.1 beta already supports PBR materials, and some other new features. They rewrote part of ...
by Virion
Thu Feb 25, 2016 12:19 pm
Forum: Off-topic
Topic: Ogre3D's new website...
Replies: 1
Views: 1864

Ogre3D's new website...

http://www.ogre3d.org Looks pretty good, though. :o