Search found 2162 matches

by Virion
Thu Feb 25, 2016 7:43 am
Forum: Open Discussion and Dev Announcements
Topic: Feedback about STL and irr::core
Replies: 20
Views: 4782

Re: Feedback about STL and irr::core

I'm all for C++11 for maybe irrlicht 2.0. It's time for irrlicht to move forward otherwise there is no reason to call it Irrlicht 2.0. :P
by Virion
Thu Feb 25, 2016 6:38 am
Forum: Everything 2d/3d Graphics
Topic: The Vulkan API
Replies: 71
Views: 30591

Re: The Vulkan API

Theoretically, vulkan will work on windows, linux, android, etc. (not sure about mac and ios) and even work on older OSes (windows xp), then will it be a good idea to focus on vulkan renderer for irrlicht? It's easier to just maintain the vulkan renderer compare to maintaining so many different rend...
by Virion
Mon Feb 22, 2016 5:06 pm
Forum: Everything 2d/3d Graphics
Topic: The Vulkan API
Replies: 71
Views: 30591

Re: The Vulkan API

I reckon it would be like... hundreds of lines of code before you can draw a single triangle. :lol:
by Virion
Tue Feb 16, 2016 6:25 pm
Forum: Competition Time!
Topic: Screenshot of the Month January 2016 [Winner announced]
Replies: 8
Views: 6367

Re: Screenshot of the Month January 2016 [Submit now!]

It's mid of February now. Where is the admin?
by Virion
Tue Feb 02, 2016 11:49 am
Forum: Open Discussion and Dev Announcements
Topic: Mel helping from now on with the website
Replies: 9
Views: 2341

Re: Mel helping from now on with the website

What's the CMS running behind irrlicht website? Would suggest Wordpress for easier collaboration. Also, it's easier to add features such a better gallery by installing wordpress add-on. Just an idea.
by Virion
Mon Dec 28, 2015 6:08 pm
Forum: Everything 2d/3d Graphics
Topic: Glitch pictures thread!
Replies: 71
Views: 41540

Re: Glitch pictures thread!

Image
My first attempt in creating my own custom 3d format..... :oops: It's supposed to be a spongebob model. :lol:
by Virion
Mon Dec 28, 2015 8:54 am
Forum: Competition Time!
Topic: Screenshot of the Month December 2015 [Winner announced]
Replies: 7
Views: 5365

Re: Screenshot of the Month December 2015 [Submit now]

devsh wrote:Order Independent Transparency through ray-casting on the GPU = 130 FPS @ 1080p

Image
Irrlicht now support OpenGL 4.5? Serious? :o
by Virion
Sat Jul 04, 2015 3:00 pm
Forum: Project Announcements
Topic: Zirkonia - 3d tactical rpg
Replies: 21
Views: 14712

Re: Zirkonia - 3d tactical rpg

Looks good man. :o
by Virion
Tue Oct 14, 2014 2:38 am
Forum: Code Snippets
Topic: GWEN/GWork Irrlicht Renderer
Replies: 43
Views: 20234

Re: GWEN Irrlicht Renderer

Looks good. :)
by Virion
Thu Sep 18, 2014 11:29 am
Forum: Game Programming
Topic: What physics engine do you prefer and why?
Replies: 29
Views: 14428

Re: What physics engine do you prefer and why?

Anyone still remember Newton Dynamics? http://newtondynamics.com/forum/newton.php
Never personally used it though, but it was quite popular few years back.
by Virion
Thu Sep 18, 2014 11:26 am
Forum: Beginners Help
Topic: Anyone know a better way of movement?
Replies: 2
Views: 399

Re: Anyone know a better way of movement?

multiply your movement with delta time to get smooth and framerate-independent movement.
http://irrlicht.sourceforge.net/forum/v ... hp?t=35143
by Virion
Mon Sep 08, 2014 7:08 pm
Forum: Off-topic
Topic: What ever happened to Game Demos?
Replies: 3
Views: 1857

Re: What ever happened to Game Demos?

I still remember back in the days of Super NES and even the first Playstation, video game shops displayed all the latest games on TV displays with autoplay mode. I still remember all kids standing outside the shops looking at Tekken characters fighting each other and Rayman running around by itself ...
by Virion
Mon Sep 08, 2014 6:57 pm
Forum: Off-topic
Topic: Hey dudes
Replies: 6
Views: 1901

Re: Hey dudes

Hey guys. I haven't login here since 2010 or something. And wow, Blindside is now an admin lol. Wassup. :mrgreen:
by Virion
Fri Sep 06, 2013 8:06 am
Forum: Project Announcements
Topic: Mesh Combiner
Replies: 131
Views: 206120

Re: Mesh Combiner

Hey ho, first of all, this is a really nice work :) Thank you for sharing it. But I have a little memory problem. I'm using the meshcombiner for my mapeditor for a strategy game. The map consists of many little different pieces and to edit the map, I change some of them, and the mesh combiner puts ...