Search found 2162 matches
- Thu Feb 25, 2016 7:43 am
- Forum: Open Discussion and Dev Announcements
- Topic: Feedback about STL and irr::core
- Replies: 20
- Views: 4782
Re: Feedback about STL and irr::core
I'm all for C++11 for maybe irrlicht 2.0. It's time for irrlicht to move forward otherwise there is no reason to call it Irrlicht 2.0.
- Thu Feb 25, 2016 6:38 am
- Forum: Everything 2d/3d Graphics
- Topic: The Vulkan API
- Replies: 71
- Views: 30591
Re: The Vulkan API
Theoretically, vulkan will work on windows, linux, android, etc. (not sure about mac and ios) and even work on older OSes (windows xp), then will it be a good idea to focus on vulkan renderer for irrlicht? It's easier to just maintain the vulkan renderer compare to maintaining so many different rend...
- Mon Feb 22, 2016 5:06 pm
- Forum: Everything 2d/3d Graphics
- Topic: The Vulkan API
- Replies: 71
- Views: 30591
Re: The Vulkan API
I reckon it would be like... hundreds of lines of code before you can draw a single triangle.
- Fri Feb 19, 2016 9:03 am
- Forum: Everything 2d/3d Graphics
- Topic: The Vulkan API
- Replies: 71
- Views: 30591
- Tue Feb 16, 2016 6:25 pm
- Forum: Competition Time!
- Topic: Screenshot of the Month January 2016 [Winner announced]
- Replies: 8
- Views: 6367
Re: Screenshot of the Month January 2016 [Submit now!]
It's mid of February now. Where is the admin?
- Tue Feb 02, 2016 11:49 am
- Forum: Open Discussion and Dev Announcements
- Topic: Mel helping from now on with the website
- Replies: 9
- Views: 2341
Re: Mel helping from now on with the website
What's the CMS running behind irrlicht website? Would suggest Wordpress for easier collaboration. Also, it's easier to add features such a better gallery by installing wordpress add-on. Just an idea.
- Mon Dec 28, 2015 6:08 pm
- Forum: Everything 2d/3d Graphics
- Topic: Glitch pictures thread!
- Replies: 71
- Views: 41540
Re: Glitch pictures thread!
My first attempt in creating my own custom 3d format..... It's supposed to be a spongebob model.
- Mon Dec 28, 2015 8:54 am
- Forum: Competition Time!
- Topic: Screenshot of the Month December 2015 [Winner announced]
- Replies: 7
- Views: 5365
Re: Screenshot of the Month December 2015 [Submit now]
Irrlicht now support OpenGL 4.5? Serious?devsh wrote:Order Independent Transparency through ray-casting on the GPU = 130 FPS @ 1080p
- Sat Jul 04, 2015 3:00 pm
- Forum: Project Announcements
- Topic: Zirkonia - 3d tactical rpg
- Replies: 21
- Views: 14712
Re: Zirkonia - 3d tactical rpg
Looks good man.
- Tue Oct 14, 2014 2:38 am
- Forum: Code Snippets
- Topic: GWEN/GWork Irrlicht Renderer
- Replies: 43
- Views: 20234
Re: GWEN Irrlicht Renderer
Looks good.
- Thu Sep 18, 2014 11:29 am
- Forum: Game Programming
- Topic: What physics engine do you prefer and why?
- Replies: 29
- Views: 14428
Re: What physics engine do you prefer and why?
Anyone still remember Newton Dynamics? http://newtondynamics.com/forum/newton.php
Never personally used it though, but it was quite popular few years back.
Never personally used it though, but it was quite popular few years back.
- Thu Sep 18, 2014 11:26 am
- Forum: Beginners Help
- Topic: Anyone know a better way of movement?
- Replies: 2
- Views: 399
Re: Anyone know a better way of movement?
multiply your movement with delta time to get smooth and framerate-independent movement.
http://irrlicht.sourceforge.net/forum/v ... hp?t=35143
http://irrlicht.sourceforge.net/forum/v ... hp?t=35143
- Mon Sep 08, 2014 7:08 pm
- Forum: Off-topic
- Topic: What ever happened to Game Demos?
- Replies: 3
- Views: 1857
Re: What ever happened to Game Demos?
I still remember back in the days of Super NES and even the first Playstation, video game shops displayed all the latest games on TV displays with autoplay mode. I still remember all kids standing outside the shops looking at Tekken characters fighting each other and Rayman running around by itself ...
Re: Hey dudes
Hey guys. I haven't login here since 2010 or something. And wow, Blindside is now an admin lol. Wassup.
- Fri Sep 06, 2013 8:06 am
- Forum: Project Announcements
- Topic: Mesh Combiner
- Replies: 131
- Views: 206120
Re: Mesh Combiner
Hey ho, first of all, this is a really nice work :) Thank you for sharing it. But I have a little memory problem. I'm using the meshcombiner for my mapeditor for a strategy game. The map consists of many little different pieces and to edit the map, I change some of them, and the mesh combiner puts ...