Code: Select all
scene::ISceneNodeAnimator* anim;
if (selector)
{
anim = smgr->createCollisionResponseAnimator(
selector, obj, core::vector3df(25,25,25),
core::vector3df(0,-10,0), core::vector3df(0,0,0));
selector->drop(); // As soon as we're done with the selector, drop it.
obj->addAnimator(anim);
anim->setCollisionCallback(printf("bump\n"));
}
Code: Select all
main.cpp:201:13: error: ‘class irr::scene::ISceneNodeAnimator’ has no member named ‘setCollisionCallback’