Does Irrlicht even support loading lightmaps from a BSP file?
here is a quote from the feature page:
There are lots of common special effects available in the Irrlicht Engine. They are not difficult to use, in most cases the programmer only has to switch them on. The engine is constantly extended with new effects, here is list of effects which are currently implemented:
Realistic water surfaces
Dynamic lights
Dynamic shadows using the stencil buffer
Billboards
Transparent objects
Light maps
Customizeable Particle systems for snow, smoke, fire, ...
Sphere mapping
Texture animation
Skyboxes
Fog
the answer is yes. I already use them. It's one of the Irrlicht features I like and it's very easy (you have nothing to do, they load automagically

).
Of course I can use dynamic lighting (and I will use them) but by using lightmaps, you can get better lights effects very realistic (look afecelis map on the pictures of the month) compiled with great shadows added directly to the textures.
so it don't slow down you game (like if you use a lot of dynamic lights at the same time) and you get better result because it's pre-rendered (q3map2 compilation add radiosity rendering for example)
I'm already able to create some good maps, but I need to use shaders for more advanced effects (like outdoor scenes render)
But i'm not able to use shaders so I just won't use them (sadly)
anyway, it was just a suggestion because I think the hl and q2 maps are easier to create for the same result (or very similar)
I didn't ask you directly to do it. I won't do a loader myself because I'm not good enough at coding.
I just wanted to know if someone knew how to use them with Irrlicht (in fact it seems that the answer is no) because Irrlicht crashed when I tried to use one...
BTW, thanks for all your help.