The Mage School

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Virion
Competition winner
Posts: 2148
Joined: Mon Dec 18, 2006 5:04 am

Post by Virion »

i'm getting busy recently, might need a little help especially on 3d modeling
Virion
Competition winner
Posts: 2148
Joined: Mon Dec 18, 2006 5:04 am

Post by Virion »

this project ain't dead!

the game document!: http://reonyx.zhieng.com/ostium_gamedoc.pdf
the document isn't very complete, and sorry for my english.

the LEVEL EDITOR!!!!: http://reonyx.zhieng.com/weditor.zip
first of all, it's a very broken piece of program and it might not work properly for your project it's specially made for my own project only.
secondly, i included the character model of my game for you to test the editor.

known bug:
1. after opened a file (scene/mesh/texture) the input might not work for a while until you mouse over a GUI and move away from it.
2. may have difficulty to select a model. the solution is... turn off the grid (press G) once your scene is not empty

Some (most) features are not included because I'm not using it in my game. Maybe I won't be using terrain scene node as well but I've added it.... well...

And I might remake another level editor (not using irrlicht GUI) once I done my game. So... please help out!

p/s. I'm coding player class now!
jcfalcone
Posts: 37
Joined: Wed Nov 28, 2007 10:04 pm

Post by jcfalcone »

Very good work, this give me some ideas to my engine.

this is open source?
Virion
Competition winner
Posts: 2148
Joined: Mon Dec 18, 2006 5:04 am

Post by Virion »

jcfalcone wrote:this is open source?
thanks. yeah it is. the source is on svn but not yet officially released.
i advice you to start making the tools rather than 'game engine'. you will know what you need while developing your tools.
Halifax
Posts: 1424
Joined: Sun Apr 29, 2007 10:40 pm
Location: $9D95

Post by Halifax »

I'm liking the design document there Virion. You're doing a fine job so far. It looks as though this game will be pretty fun as well; the art style is nice.
TheQuestion = 2B || !2B
christianclavet
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Joined: Mon Apr 30, 2007 3:24 am
Location: Montreal, CANADA
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Post by christianclavet »

Hi, Virion.

Very good start for the editor right now. It still have some glitches but show very interesting stuff!
pera
Posts: 460
Joined: Wed May 14, 2008 1:05 pm
Location: Novi Sad, Serbia
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Post by pera »

good work man, keep it going :)
Virion
Competition winner
Posts: 2148
Joined: Mon Dec 18, 2006 5:04 am

Post by Virion »

thanks guys. hopefully i can finish the character class before xmas :D
Virion
Competition winner
Posts: 2148
Joined: Mon Dec 18, 2006 5:04 am

Post by Virion »

character controller finished just on time. *phew*

http://www.youtube.com/watch?v=ZywPqTp5Q0c
Virion
Competition winner
Posts: 2148
Joined: Mon Dec 18, 2006 5:04 am

Post by Virion »

I've just finished:

- blasting powers from character's right hand by left-clicking
- there will a cool down period after player shoot a power
- collision detection between player's skill with NPC
- time out for the powers
- rotate character based on camera movement
- move forward, backward, sides, and combination of those
- pause game

Image

8) Video demo:

http://www.youtube.com/watch?v=d6XGjR3vACE (previous has error.... uploaded a new one)
andrei25ni
Posts: 326
Joined: Wed Dec 14, 2005 10:08 pm

Post by andrei25ni »

great progress, looks good so far :D
Virion
Competition winner
Posts: 2148
Joined: Mon Dec 18, 2006 5:04 am

Post by Virion »

Image
Porting the level editor to Qt
vins
Posts: 51
Joined: Mon Aug 16, 2004 6:14 pm
Location: Sofia, Bulgaria
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Post by vins »

Nice. Can't wait for you game to be finished :)
Virion
Competition winner
Posts: 2148
Joined: Mon Dec 18, 2006 5:04 am

Post by Virion »

this project is not dead. it's being continued in silence (not really lol) and I'm currently porting the old level editor to Qt, and it's quite successful so far.

Image

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pera
Posts: 460
Joined: Wed May 14, 2008 1:05 pm
Location: Novi Sad, Serbia
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Post by pera »

what OS will it run on?
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