The getRotation() function returns a vector3df.
How can I get the rotation in degrees (radians is fine too)?
Rotation in degrees
It is not well documented, but ISceneNode::getRotation() returns the rotation of the node relative to its parent in degrees as a vector. The X component of the vector is the rotation about the X axis. Same for Y and Z.
If you want the nodes absolute rotation, ask it absolute transformation matrix for the rotation. node->getAbsoluteTransofrmation().getRotationDegrees().
Travis
If you want the nodes absolute rotation, ask it absolute transformation matrix for the rotation. node->getAbsoluteTransofrmation().getRotationDegrees().
Travis