problem exporting Blitz3D model
problem exporting Blitz3D model
I having problems exporting my character to Irrlicht. I'm using b3d.
here's how the model looks in Blitz exporter preview:
http://proimpact2.googlepages.com/2.jpg
and here is how it looks in Irrlicht
http://proimpact2.googlepages.com/1.jpg
The character in the second screenshot is not textured by that's not the problem (for now) it's the mesh deformation. The big hole where the head/chest should be.
I'm using this max model: http://proimpact2.googlepages.com/BonesandMesh2.max
the b3d model:
http://proimpact2.googlepages.com/test.b3d
here's how the model looks in Blitz exporter preview:
http://proimpact2.googlepages.com/2.jpg
and here is how it looks in Irrlicht
http://proimpact2.googlepages.com/1.jpg
The character in the second screenshot is not textured by that's not the problem (for now) it's the mesh deformation. The big hole where the head/chest should be.
I'm using this max model: http://proimpact2.googlepages.com/BonesandMesh2.max
the b3d model:
http://proimpact2.googlepages.com/test.b3d
Last edited by pin3 on Wed Dec 27, 2006 3:17 pm, edited 6 times in total.
Re: problem with exporting Blitz3D model
I followed the default export procedure I think. My guess it's because of the bones config in 3D Studio Max nut sure though
Anyways here's the model:
http://proimpact2.googlepages.com/test.b3d
Thanks for taking the time to look at this.
Anyways here's the model:
http://proimpact2.googlepages.com/test.b3d
Thanks for taking the time to look at this.
If you check the max file (in the first post) you notice the vertices appear normalized.Luke wrote:Ok, looking at the mesh it seems to be simply unnormalised vertex weights with the bones, I try normalising the weights in max, or a program like unwrap3d.
Last edited by pin3 on Wed Dec 27, 2006 2:27 pm, edited 1 time in total.
Sorry, bad wording. I meant the vertices weights are normalized. Here is a screenshot showing the Skin weight table, all vertice weights sum to one:
http://proimpact2.googlepages.com/VWeights.jpg
http://proimpact2.googlepages.com/VWeights.jpg
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In version 7:monkeycracks wrote:Sorry this is a bit offtopic, how do you view the weight table in 3ds max?
- Select the mesh
- Select the Skin modifier so that you have it highlighted. In the parameters panel there should be a Weights Table button.
EDIT
Maybe Luke or someone else can help us out.monkeycracks wrote: Mine all equal out to 1 too, but my model is also still messed up.
Thanks, that would be a great help.
Last edited by pin3 on Fri Dec 29, 2006 5:16 pm, edited 1 time in total.
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