![Image](http://www.atharon.net/ss/mesherror1.jpg)
![Image](http://www.atharon.net/ss/mesherror1_1.jpg)
I've been working on this for some time now, trying to figure out why I get flat shading on my models, but no luck. Also, if I don't add the material flag normal_map_solid or parallax, I only get a white sphere where shaded parts are totaly black.
I'm pretty new to irrlicht, so I'm sure there is something I'm missing here, but so far I haven't been able to figure out what causes this, since clearly I have gouraud shading enabled, right?
I'm using the irrWizard and used a snippet from the perpixel lighting example in irrlicht to load the model with normal map (though that is disabled now). I might add that when I have a normal/parallax map actually loaded, the flat shading will consume the whole model, making the wireframe much more distinguishable.
Any ideas on what is causing this? Here is the source code, it that would help. I load the scene in AppRunState.cpp in the loadSpaceScene(...) function (it's a little bit messy right now due to wip).