Hello
I search in the Irrlicht SDK how a simple click on the scene is transformed by Irrlicht ?
In code we use an IEventReceiver class. But what happens between the click and IEventReceiver::Event(SEvent event) ?
This question is crucial for a project who links Irrlicht and an other language.
Irrlicht SDK : from click to IEventReceiver
Well, I set a breakpoint in my event handler. And I look at the Call Stack window.
But this is what i see :
But this is what i see :
Are you sure that it's the good way ?
Point_and_click.exe!MyEventReceiverADB::OnEvent(irr::SEvent event={...}) Line 99 C++
Irrlicht.dll!100a3eeb()
/* other dll references */
Point_and_click.exe!irr::core::irrAllocator<wchar_t>::internal_delete(void * ptr=0x00000000) Line 65 + 0x10 bytes C++
/* other dll references */
Did you build the Debug version of the dll?Kaki wrote:Well, I set a breakpoint in my event handler. And I look at the Call Stack window.
But this is what i see :Are you sure that it's the good way ?
Point_and_click.exe!MyEventReceiverADB::OnEvent(irr::SEvent event={...}) Line 99 C++
Irrlicht.dll!100a3eeb()
/* other dll references */
Point_and_click.exe!irr::core::irrAllocator<wchar_t>::internal_delete(void * ptr=0x00000000) Line 65 + 0x10 bytes C++
/* other dll references */