hi. i think that in the new version of irrlicht (1.2) setMD2Animation with an arbitrary name is broken. for example we have a md2 model. this md2 model contain three groups of animations in the follow order:
-stand
-run
-die
if you call setMd2Animation("die") (with looping or not) all ok, but if you call setMd2Animation("run") irrlicht executes run-die if not looping and run-die-run-die-run-die-... if looping. if you call setMd2Animation("stand") irrlicht plays stand-run-die. it worked fine in irrlicht 1.1
[1.2]setMD2Animation(x), plays x and animations after x
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sounds like this bug. if that doesn't fix the x problems, can someone please post a mesh for testing?
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