loading obj model, texture alpha channels ignored

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posttool
Posts: 13
Joined: Thu Dec 07, 2006 5:40 pm
Location: San Francisco
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loading obj model, texture alpha channels ignored

Post by posttool »

hi

i am loading an maya obj file and for the most part it works perfectly. i am unable, however, to get textures with alpha to display. they show up as solid and the alpha channel (of the tga texture) is ignored. is there an easy fix?

thanks...
posttool
Posts: 13
Joined: Thu Dec 07, 2006 5:40 pm
Location: San Francisco
Contact:

i should stop posting

Post by posttool »

driver->setTextureCreationFlag(...32_BIT...

ok
now, how do i get irredit to do that?
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