hi
i am loading an maya obj file and for the most part it works perfectly. i am unable, however, to get textures with alpha to display. they show up as solid and the alpha channel (of the tga texture) is ignored. is there an easy fix?
thanks...
loading obj model, texture alpha channels ignored
i should stop posting
driver->setTextureCreationFlag(...32_BIT...
ok
now, how do i get irredit to do that?
ok
now, how do i get irredit to do that?