getting unkown errors

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
a_haouchar
Posts: 97
Joined: Sat Oct 14, 2006 10:51 am
Location: Australia,melbourne

Post by a_haouchar »

thanks alot:)

the testers are still getting the error with the debug.

im confused with the irrlicht.dll thing:(
belfegor
Posts: 383
Joined: Mon Sep 18, 2006 7:22 pm
Location: Serbia

Post by belfegor »

Acki wrote:
Acki wrote:msvcp80d.dll
msvcr80d.dll
now that some people asked me about this dlls, I found them there:
http://www.primegrid.com/download/
Just a question.Does every app need this dll-s witch was developed with
MSVC++2005?I cant find in any document that it is necesarry.If
someone could point if that is writen somewhere.Thanks.
Small FPS demo made using Irrlicht&NewtonDEMO
InfoHERE
Its at very early stage but i think im crazy enough to finish it all alone.
a_haouchar
Posts: 97
Joined: Sat Oct 14, 2006 10:51 am
Location: Australia,melbourne

Post by a_haouchar »

does irrcamerarpg work with dev c++ becuase thats just easier:) and want to see if i can port it to psp with the lte engine and if i can do it,i can also help others;)
sgt_pinky
Posts: 149
Joined: Sat Oct 14, 2006 11:20 am
Location: Melbourne, Australia

Post by sgt_pinky »

@belfegor: Read warchief's post 2 pages back.

And secondly, read hybrid's follow up post: These are debug versions - you shouldn't release any code using these dll's.
Intellectuals solve problems - geniuses prevent them. -- Einstein
#irrlicht on irc.freenode.net
a_haouchar
Posts: 97
Joined: Sat Oct 14, 2006 10:51 am
Location: Australia,melbourne

Post by a_haouchar »

oh ok thanks for remiding me,i completly forgot about that.

But the release version,i need to make the irrlicht.dll so i can link it. you sure its not in irrlicht.1.1?
belfegor
Posts: 383
Joined: Mon Sep 18, 2006 7:22 pm
Location: Serbia

Post by belfegor »

Yes i knew that they, have last letter 'd'.
What i wont to know is about these:

msvcp80.dll
msvcr80.dll

I missed that 'd' whn i was "quote" Acki.
Sorry my fault.
Small FPS demo made using Irrlicht&NewtonDEMO
InfoHERE
Its at very early stage but i think im crazy enough to finish it all alone.
Warchief
Posts: 204
Joined: Tue Nov 22, 2005 10:58 am

Post by Warchief »

belfegor wrote:
Acki wrote:
Acki wrote:msvcp80d.dll
msvcr80d.dll
now that some people asked me about this dlls, I found them there:
http://www.primegrid.com/download/
Just a question.Does every app need this dll-s witch was developed with
MSVC++2005?I cant find in any document that it is necesarry.If
someone could point if that is writen somewhere.Thanks.
As sgt_pinky said, read:
http://irrlicht.sourceforge.net/phpBB2/ ... 780#100780
Warchief wrote:You may need to install the 2005 Runtime: Link (In case you developed it using VS2005, which seems to be right due to the 8.0 dlls required)
The Microsoft Visual C++ 2005 Redistributable Package (x86) installs runtime components of Visual C++ Libraries required to run applications developed with Visual C++ on a computer that does not have Visual C++ 2005 installed.
Try the link to Microsoft Visual C++ 2005 Redistributable Package (x86)
belfegor
Posts: 383
Joined: Mon Sep 18, 2006 7:22 pm
Location: Serbia

Post by belfegor »

It must be that my english is very bad.
I already got those dlls.You are missing my question.
Does every app need that dlls,or does it depends on witch headers is included in app, or it doesnt matter (every app developed with MSVC++2005
need those)?
Thanks anyway.
Small FPS demo made using Irrlicht&NewtonDEMO
InfoHERE
Its at very early stage but i think im crazy enough to finish it all alone.
sio2
Competition winner
Posts: 1003
Joined: Thu Sep 21, 2006 5:33 pm
Location: UK

Post by sio2 »

belfegor wrote:It must be that my english is very bad.
I already got those dlls.You are missing my question.
Does every app need that dlls,or does it depends on witch headers is included in app, or it doesnt matter (every app developed with MSVC++2005
need those)?
Thanks anyway.
It is possible to compile the CRT into your app and hence not need the CRT dlls.
a_haouchar
Posts: 97
Joined: Sat Oct 14, 2006 10:51 am
Location: Australia,melbourne

Post by a_haouchar »

thats why i moved to dev c++:)
belfegor
Posts: 383
Joined: Mon Sep 18, 2006 7:22 pm
Location: Serbia

Post by belfegor »

Thanks sio2.
But i dont need that i just wanted to know if every app need those dlls.
And my guess, it needs.
Small FPS demo made using Irrlicht&NewtonDEMO
InfoHERE
Its at very early stage but i think im crazy enough to finish it all alone.
xskinyx
Posts: 25
Joined: Fri Dec 29, 2006 3:28 am

Post by xskinyx »

i think belfegor has a good question and it has NOT been answered completely.

dont be douche bags.
sio2
Competition winner
Posts: 1003
Joined: Thu Sep 21, 2006 5:33 pm
Location: UK

Post by sio2 »

belfegor wrote:Thanks sio2.
But i dont need that i just wanted to know if every app need those dlls.
And my guess, it needs.
You asked if every app needed those dlls in all circumstances and I said NO and gave the circumstance in which they are not needed.

I can't see how this is not answering the question, but I'm done with this thread now anyway.
metaltailz
Posts: 6
Joined: Sat Dec 30, 2006 5:26 am
Contact:

Post by metaltailz »

I just downloaded it now and tried it out, it seems to work fine. Looks like it could be a great game although there is a bug in the level. When you first start the game on both your imediate left and imediate right there are places where you are able to walk outside of the level and see through seemingly solid walls. The problem arises when you try to walk through these walls you get stuck.

The problem occures because you triangles are only drawn one way, so you need to put another layer of triangles to form another wall so the player will be unable to walk through.
abraham
Posts: 30
Joined: Wed Jul 19, 2006 8:56 am

Post by abraham »

never mind!.
n7600gt 256mb ram 128bit
AMD 3200+
GA-K8NF-9 gigabyte
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