Collision & Choice [Strategy Simulation Game]

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
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idrose1025
Posts: 17
Joined: Mon May 08, 2006 8:58 am

Collision & Choice [Strategy Simulation Game]

Post by idrose1025 »

Hello! :D /*안녕하세요*/

Strategy Simulation Game

What collision function is good?

Recommend good collision function.

My sentences are miserable.

So, I am sorry .

However, do good counsel certainly :D

Have a happy day

Thank you .
kschn
Posts: 13
Joined: Sat Jul 01, 2006 1:16 pm
Location: Vandoeuvre (France)

Post by kschn »

Depends on what you really want to do and what you can do.

If you want to keep things simple you should probably use irrlicht built-in collision system (there's a tutorial for this on the homepage http://irrlicht.sourceforge.net/tut007.html).

Another possibility is using a physic engine, in that case all the physics calculs such as collisions, responses, linearVelocity ... etc are done by your physic engine.

If you're insterested by using a physic engine you should read some of the tutorials about it on the tuto page.

The 2 main open sources physics engine are ode and bullet. Then you have the commercials ones such as havok and physix by ageia. Note that physix is now freely useable for a non commercial product.

Now I think you should ask yourself about what you really want to do. Built-in collision system in irrlicht may be enought for your strategy game ... Physics engine are much more accurate and have much more possibilities but are generally not that simple to use ...

Edit: Hum, my english is not that good either ;) may irrlicht great community forgive me too :p
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