4.1 problems

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
Cleves
Posts: 224
Joined: Mon Sep 08, 2003 6:40 pm

Post by Cleves »

lol..omg everything seems to work with too..before that it didn't....strange :?
[dx/x]=HUNT3R
Posts: 271
Joined: Sat Aug 23, 2003 5:52 pm
Location: Hurricane Central, Florida

Post by [dx/x]=HUNT3R »

If this happens again the next time I upgrade to a new Irrlicht version I'm gonna set everything in VC++ and then restart the computer. I've got a feeling that will help for some strange reason...
hearsedriver
Posts: 81
Joined: Fri Aug 22, 2003 12:06 pm
Location: Germany
Contact:

Post by hearsedriver »

[dx/x]=HUNT3R wrote:If this happens again the next time I upgrade to a new Irrlicht version I'm gonna set everything in VC++ and then restart the computer. I've got a feeling that will help for some strange reason...
Welcome to the world of Microsoft. No, I don't blame them - I love working with Visual Studio. I just couldn't resist to post ;)

Cheers.
matthias gall, lead programmer at sechsta sinn - email matthias@sechsta-sinn.de
niko
Site Admin
Posts: 1759
Joined: Fri Aug 22, 2003 4:44 am
Location: Vienna, Austria
Contact:

Post by niko »

Sorry for the new bug with the skybox. Forgot to change a line in the drawing method of the box. For those who want to patch their engine, just change the line with the transformation matrix in CSkyBoxSceneNode.cpp in CSkyBoxSceneNode::render() to

Code: Select all

core::matrix4 mat;
mat.setTranslation(camera->getAbsolutePosition());
Guest

Post by Guest »

GOOD, but, how to implement the new method: setEventReceiver(), without compiler errors?

Anyone have been getting solution for this problem in 4.1?

How to implement a eventReceiver in the new 4.1 version?
niko
Site Admin
Posts: 1759
Joined: Fri Aug 22, 2003 4:44 am
Location: Vienna, Austria
Contact:

Post by niko »

Just ignore this method, you do not need to use it if you don't want to. You should be able to set the event receiver just like in old times. :)
BTW: what compiling errors?
[dx/x]=HUNT3R
Posts: 271
Joined: Sat Aug 23, 2003 5:52 pm
Location: Hurricane Central, Florida

Post by [dx/x]=HUNT3R »

niko wrote:Just ignore this method, you do not need to use it if you don't want to. You should be able to set the event receiver just like in old times. :)
BTW: what compiling errors?
At first I took the event receiver out of the create device call and just made a separate call to:

device->setEventReceiver(inputReceiver);

And I got all kinds of crazy compiler errors. When I got rid of it and put it back in the create device function call it worked fine again. Was I using it wrong?
Post Reply