Blender, .x and Irrlicht...

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
Post Reply
Aleyer
Posts: 17
Joined: Thu Dec 14, 2006 9:03 pm

Blender, .x and Irrlicht...

Post by Aleyer »

I've successfully made 2 .x animations for Irrlicht already, but have some problems with the third one. And of course I don't know what are they caused by... :x I've got an animated Blender mesh,it exports OK and loads in Irrlicht (but doesn't load in MView). But some parts of mesh are deformed without any reason. But certainly there is something I don't know :wink: . Look at the screenshots below, maybe it could help... Mesh and armature have the same position, they are parented, the mesh is weightpainted. After parenting I got the armature misplacedand some verticles deformed, it was solved by moving all the bones in edit mode. At first there were many meshes, and in Irrlicht only one of them moved (but all of them were in the right position). Then I joined all the meshes and i've got what I currently have. Three former meshes are deformed: one (pink pig;-)) is partly OK, partly in the spot inside the snowman (see the screenshot); the pig has never been inside of it in Blender. Two other are in the wrong place. And besides one of the arms is deformed a bit. Does anybody know what is it all caused by?

Image

Image
Post Reply