Does anyone know if enough of the engine functionality has been exposed in IrrEdit to use the scripting engine to write a fuction that will convert meshes to one using EVT_TANGENTS ?
and if so , maybe a point in the right direction?
my meshes work as expected with the exception of texture and lighing on character meshes.
its complaining about parallax renderer only being able to use meshes of the type "EVT_TANGENT" when trying to apply lighting or other material properties.
models with square or polys without curves work perfectly lol
EVT_TANGENTS in irredit
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- Posts: 156
- Joined: Wed Jul 21, 2004 4:29 am
- Location: Mishawaka, In
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- Posts: 156
- Joined: Wed Jul 21, 2004 4:29 am
- Location: Mishawaka, In
well...........
well i guess IrrEdit must be too new for anyone to have run into This?
YAY i love being the first one to discover an issue!
anyhow , Niko I love IrrEdit, it is a very powerful tool. cant wait to see what neat new stuff you add.
YAY i love being the first one to discover an issue!
anyhow , Niko I love IrrEdit, it is a very powerful tool. cant wait to see what neat new stuff you add.
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- Posts: 156
- Joined: Wed Jul 21, 2004 4:29 am
- Location: Mishawaka, In
RE: Scripts
so far i have benn able to extend the editor to do things like apply EMT_LIGHTING and other basic material atributes by use of the tools menu ill post my scripts up but as yet they only APPLY the properties and not disable them so once you use them its kinda perminte lol
the scripts i have written are very basic but when i have more time ill update then to "Toggle" off and on the properties.
the scripts i have written are very basic but when i have more time ill update then to "Toggle" off and on the properties.