Warchief's Warboard. NOW HOTSEAT RELEASE!
Thanks for the comments.
@Halan
Crashed, uhm. Do you figure a cause for this? I meant what were you doing? tried it again? was it running slow before the crash? Did u just add the dx3d9_31.dll instead of upgrading dx.
@BlindSide
Nice comments. Indeed, the working directory is not properly set for the icons. O could not find a way to do it with Inno Setup, which is the installer i have used.
If you wanna try, add freecamera = true to the [config] section in the Datos/config.ini file. It will grant u access to, well, you know .
Also fps = true command is allowed. Will show fps.
@All
Yeah, the english version is out mostly for Spintz (for the great support with IrrSpintz) and Ryan (for his music and the new song).
@Halan
Crashed, uhm. Do you figure a cause for this? I meant what were you doing? tried it again? was it running slow before the crash? Did u just add the dx3d9_31.dll instead of upgrading dx.
@BlindSide
Nice comments. Indeed, the working directory is not properly set for the icons. O could not find a way to do it with Inno Setup, which is the installer i have used.
If you wanna try, add freecamera = true to the [config] section in the Datos/config.ini file. It will grant u access to, well, you know .
Also fps = true command is allowed. Will show fps.
@All
Yeah, the english version is out mostly for Spintz (for the great support with IrrSpintz) and Ryan (for his music and the new song).
Warchief's Warboard 3D Now hotseat release
Warchief, I download Inno Setup and figured out how to set the path for those shortcuts. In the script file( .iss file ) in the [Icons] section you can add a parameter called 'WorkingDir'. So for example -
Code: Select all
[Icons]
Name: "{group}\TestApp"; Filename: "{app}\MyProg.exe"; WorkingDir: "{app}";
Cool. Thanks. I just used the noobs frontend and it didnt have that option. The Inno Setup help was not of help. Where did u find it? Just try-and-error or any doc?Spintz wrote:Warchief, I download Inno Setup and figured out how to set the path for those shortcuts. In the script file( .iss file ) in the [Icons] section you can add a parameter called 'WorkingDir'. So for example -
Code: Select all
[Icons] Name: "{group}\TestApp"; Filename: "{app}\MyProg.exe"; WorkingDir: "{app}";
Warchief's Warboard 3D Now hotseat release
Uhm, think i was looking for the bad thing. I was looking for {cm:CreateDesktopIcon} task, instead of looking for the icon section help.
Thanks for the info. Will be of use for the next release
Thanks for the info. Will be of use for the next release
Warchief's Warboard 3D Now hotseat release
well no ive thel lateste directx (december 06) but also when i tried again the camera movement was a bit strange. i dont know how to explain but it always jumped from one side to the other...
greets,
halan
greets,
halan
My Blog: http://www.freakybytes.org
If you were using the freecamera hack is normal if you zoomed too much. It happens when lookat vector changes the sign of Z vector. (Thus the need for camera limits).Halan wrote:well no ive thel lateste directx (december 06) but also when i tried again the camera movement was a bit strange. i dont know how to explain but it always jumped from one side to the other...
greets,
halan
Warchief's Warboard 3D Now hotseat release
Thanks for the comment, i spent a lot of time in it.
Btw, Halan, you were right, i also got a crash. Im looking for ir; i have notice 2 weird memory related.. issues. Work continues ..
PS: Ai already started
Btw, Halan, you were right, i also got a crash. Im looking for ir; i have notice 2 weird memory related.. issues. Work continues ..
PS: Ai already started
Warchief's Warboard 3D Now hotseat release
This water is a part of engine in 1.4.x version isn:t it?
Project homepage: http://fosp.wordpress.com/
Project Forum URL: http://forum.gamedev.vn/index.php?showforum=74
Project Google Group: http://groups.google.com/group/fosproject
Engine Project: http://code.google.com/p/fosengine/
Project Forum URL: http://forum.gamedev.vn/index.php?showforum=74
Project Google Group: http://groups.google.com/group/fosproject
Engine Project: http://code.google.com/p/fosengine/
if you want, i can help you with italian translation of the game...
let me know if you want an help ^^
let me know if you want an help ^^
CPU: AMD PHENOMII X6 1090T BE 3,2GHZ
RAM : OCZ 8GB 2*4GB DDR3 LOW VOLTAGE 1333
VGA: GeForce GTX680 2GB
HD : 500GB + 500GB + 2x1TB Raid Edition + 500GB External
Motherboard: ASUS CROSSHAIR FORMULA 4 890FX AM3
PSU: Corsair 750W
CPU Cooling: Katana 2
RAM : OCZ 8GB 2*4GB DDR3 LOW VOLTAGE 1333
VGA: GeForce GTX680 2GB
HD : 500GB + 500GB + 2x1TB Raid Edition + 500GB External
Motherboard: ASUS CROSSHAIR FORMULA 4 890FX AM3
PSU: Corsair 750W
CPU Cooling: Katana 2
@doqkhanh
I used IrrSpintz. Now renamed to 3demon. A modified Irrlicht version. Versions won't match at all. [ http://www.3demon.net/ ]
@Revan1985
Very interesting. I finished the game with a genetic algorithms evolved AI, which resulted to be very dumb (well, lets say, just easy to beat), and I have discontinued the development, so I don't think there will be any interested players in having more languages. Might add Italian to my new project [ http://www.3demon.net/forums/index.php?topic=69.0 ], as I plan to go further into that project. I will ask you about it when I get the game done.
Thanks for your interest!
I used IrrSpintz. Now renamed to 3demon. A modified Irrlicht version. Versions won't match at all. [ http://www.3demon.net/ ]
@Revan1985
Very interesting. I finished the game with a genetic algorithms evolved AI, which resulted to be very dumb (well, lets say, just easy to beat), and I have discontinued the development, so I don't think there will be any interested players in having more languages. Might add Italian to my new project [ http://www.3demon.net/forums/index.php?topic=69.0 ], as I plan to go further into that project. I will ask you about it when I get the game done.
Thanks for your interest!
Warchief's Warboard 3D Now hotseat release
I plan to write an article about it, so let me just say a few words:cdrwolfe wrote:How exactly did you implement the GA?
I created a high level scripted AI with thousands of rules. The GAs were designed to build their AI from these rules, optimizing the overall team behavior to win their opponents.
Warchief's Warboard 3D Now hotseat release