Post your questions, suggestions and experiences regarding game design, integration of external libraries here. For irrEdit, irrXML and irrKlang, see the ambiera forums
I am trying to import an animated mesh into IrrEdit.
I am using 3ds Max, and have setup my character and rigged it with standard Max bones. I am also using the Skin modifier.
I select both mesh and bones and export as a 3ds file. When I import the 3ds file as an animated mesh into IrrEdit, there is no animation. Am I missing something?
What format should I be using if I have an animated mesh? I will need some models to just be an animated mesh, and some to use bones. What is the best supported format for IrrLicht/IrrEdit?