Zombie Game - School Project

Announce new projects or updates of Irrlicht Engine related tools, games, and applications.
Also check the Wiki
kohaar
Posts: 61
Joined: Tue Oct 17, 2006 12:15 am
Contact:

Zombie Game - School Project

Post by kohaar »

This is a small game demo developed as a school project (actually still under development, as hand in date is. January 23.)

This demo doesn’t contain a story, as the characters are not yet scripted (working on that), and there are a lot of bugs, but I would like to get your opinion, and also your help to discover bugs.

Here are some screenshots:
Image
Image
Image

Game:
Mirror1: http://www.fileden.com/files/2007/1/17/656277/Dead2.rar (40MB - 128MB Graphics Card Version)
Mirror2: http://harme.dk/dead/dead.rar (20MB - 64MB Graphics Card Version)

The bugs I already know about:
1: As mentioned, almost every aspect of the collision detection system. It is also extremely slow which is probably a result of Irrlicht’s collision system and my programming skills :-)
2: When you die, some times gravity screws up.
3: Characters can get stuck
4: Game is not framerate independent
5: Never did a complete test in OpenGL, but might work if swiched on in dead.ini
6: Animated characters are not lit correctly (Have no idea why)
Last edited by kohaar on Thu Jan 18, 2007 12:17 pm, edited 2 times in total.
Acki
Posts: 3496
Joined: Tue Jun 29, 2004 12:04 am
Location: Nobody's Place (Venlo NL)
Contact:

Post by Acki »

Wow, looks really great !!! :D

2 things I find not good:
1st - the gun (1st screenshot) is a little bit too high
2nd - the soldier (3rd screenshot) is flying

I will explore the city later... ;)
while(!asleep) sheep++;
IrrExtensions:Image
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
kohaar
Posts: 61
Joined: Tue Oct 17, 2006 12:15 am
Contact:

Post by kohaar »

Thanks!!

1: Your right. I'll look into that
2: Actually all the characters are floating/flying. I have tried to lower them, but if I do, they get stuck in the terrain. :-(
monkeycracks
Posts: 1029
Joined: Thu Apr 06, 2006 12:45 am
Location: Tennesee, USA
Contact:

Post by monkeycracks »

try making the epsiloid smaller in the collision detector
kohaar
Posts: 61
Joined: Tue Oct 17, 2006 12:15 am
Contact:

Post by kohaar »

I think I already tried that, but I'll try some more ajustment, thanks.
Acki
Posts: 3496
Joined: Tue Jun 29, 2004 12:04 am
Location: Nobody's Place (Venlo NL)
Contact:

Post by Acki »

Well, but the soldier is really flying high... ;)
The other characters are not that high in the air...
while(!asleep) sheep++;
IrrExtensions:Image
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
kohaar
Posts: 61
Joined: Tue Oct 17, 2006 12:15 am
Contact:

Post by kohaar »

Ahh. Just realized why. His initial position is set rather high in his script. Lovering it helped. :oops:
Acki
Posts: 3496
Joined: Tue Jun 29, 2004 12:04 am
Location: Nobody's Place (Venlo NL)
Contact:

Post by Acki »

And the scientist is also flying that high, if he starts walking he drops to the ground (same reason like the soldier, I think)
The barrel in front of the tunnel to the city is also a little bit too high...

Well, that are all just cosmetics, but a bug seems to be this:
if you first pick up the gun and then talk to the soldier twice, the program shuts down (no error messages) !!!
while(!asleep) sheep++;
IrrExtensions:Image
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
Warchief
Posts: 204
Joined: Tue Nov 22, 2005 10:58 am

Post by Warchief »

Looks promising. Will give it a try later.
Warchief's Warboard 3D Now hotseat release
kohaar
Posts: 61
Joined: Tue Oct 17, 2006 12:15 am
Contact:

Post by kohaar »

Acki wrote:And the scientist is also flying that high, if he starts walking he drops to the ground (same reason like the soldier, I think)
The barrel in front of the tunnel to the city is also a little bit too high...

Well, that are all just cosmetics, but a bug seems to be this:
if you first pick up the gun and then talk to the soldier twice, the program shuts down (no error messages) !!!
Hmm. Doesn't happen here or on my friends computer. Can anyone else please check that?

I'll lower the scientist as well :-)
Warchief wrote:Looks promising. Will give it a try later.
Great, thanks
sio2
Competition winner
Posts: 1003
Joined: Thu Sep 21, 2006 5:33 pm
Location: UK

Re: Zombie Game - School Project

Post by sio2 »

kohaar wrote:This is a small game demo developed as a school project (actually still under development, as hand in date is. January 23.)
What will you do after January 23rd when, I guess, you don't have to work on it further? I hope you continue development on it - you have the beginnings of a game there. :mrgreen:
kohaar
Posts: 61
Joined: Tue Oct 17, 2006 12:15 am
Contact:

Post by kohaar »

I'm not sure. First I'll take a break from school work, and then I will decide what will happen :-)

Edit:

Uploaded a new version with most of the changes suggested by Acki (didn't change the height of the barrels yet), and a new character. Also made a version for 64mb graphics cards
Acki
Posts: 3496
Joined: Tue Jun 29, 2004 12:04 am
Location: Nobody's Place (Venlo NL)
Contact:

Post by Acki »

Hmm, now it doesn't shut down if I first pick up the gun... :o
while(!asleep) sheep++;
IrrExtensions:Image
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
kohaar
Posts: 61
Joined: Tue Oct 17, 2006 12:15 am
Contact:

Post by kohaar »

Just discovered that scripting problems can cause the game to crash (smart script debugger :-)), and the new version is with new scripts for many of the characters. Did you try the new version?

Edit:
Another thing. The game has be downloaded close to 30 times, and while I'm happy for the interest, only acki has given me some real comments. I could conclude that this is because that there are no other bugs than the ones mentioned, but I doubt it ;-)
Acki
Posts: 3496
Joined: Tue Jun 29, 2004 12:04 am
Location: Nobody's Place (Venlo NL)
Contact:

Post by Acki »

Yes, I tried the new version...
Unfortunately I don't have the old version to test this...
Anyways, as far as it now works, who cares ??? :lol:

Well, the scientist is still flying...
And the new character (the crazy guy) seems to be a giant (he's really huge)...

One thing would also be nice:
if the little girl is following you, she does always animate (run), even if she stands beside you...
maybe you could check for this and stop the animation as long as she is standing and not walking ???

But I found no other bugs, yet...
Except the bugs you already mentioned...
the "stucking" should be solved mainly, sometimes it's really boring to walk back/left/right/forward/and so on, to get into the tunnel (for example)...
Well, this is a common problem with the Irrlicht physics system...
Most sugestions are to enlarge the collision ellypsoid and/or decrease the gravity...
I know it's a huge bunch of work and you have no time for it, but to use a good physics engine (like Newton) would be better...

Oh, and I really like the models and the animations !!! :D
while(!asleep) sheep++;
IrrExtensions:Image
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
Post Reply