Zombie Game - School Project
Zombie Game - School Project
This is a small game demo developed as a school project (actually still under development, as hand in date is. January 23.)
This demo doesn’t contain a story, as the characters are not yet scripted (working on that), and there are a lot of bugs, but I would like to get your opinion, and also your help to discover bugs.
Here are some screenshots:
Game:
Mirror1: http://www.fileden.com/files/2007/1/17/656277/Dead2.rar (40MB - 128MB Graphics Card Version)
Mirror2: http://harme.dk/dead/dead.rar (20MB - 64MB Graphics Card Version)
The bugs I already know about:
1: As mentioned, almost every aspect of the collision detection system. It is also extremely slow which is probably a result of Irrlicht’s collision system and my programming skills
2: When you die, some times gravity screws up.
3: Characters can get stuck
4: Game is not framerate independent
5: Never did a complete test in OpenGL, but might work if swiched on in dead.ini
6: Animated characters are not lit correctly (Have no idea why)
This demo doesn’t contain a story, as the characters are not yet scripted (working on that), and there are a lot of bugs, but I would like to get your opinion, and also your help to discover bugs.
Here are some screenshots:
Game:
Mirror1: http://www.fileden.com/files/2007/1/17/656277/Dead2.rar (40MB - 128MB Graphics Card Version)
Mirror2: http://harme.dk/dead/dead.rar (20MB - 64MB Graphics Card Version)
The bugs I already know about:
1: As mentioned, almost every aspect of the collision detection system. It is also extremely slow which is probably a result of Irrlicht’s collision system and my programming skills
2: When you die, some times gravity screws up.
3: Characters can get stuck
4: Game is not framerate independent
5: Never did a complete test in OpenGL, but might work if swiched on in dead.ini
6: Animated characters are not lit correctly (Have no idea why)
Last edited by kohaar on Thu Jan 18, 2007 12:17 pm, edited 2 times in total.
Wow, looks really great !!!
2 things I find not good:
1st - the gun (1st screenshot) is a little bit too high
2nd - the soldier (3rd screenshot) is flying
I will explore the city later...
2 things I find not good:
1st - the gun (1st screenshot) is a little bit too high
2nd - the soldier (3rd screenshot) is flying
I will explore the city later...
while(!asleep) sheep++;
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
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Well, but the soldier is really flying high...
The other characters are not that high in the air...
The other characters are not that high in the air...
while(!asleep) sheep++;
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
And the scientist is also flying that high, if he starts walking he drops to the ground (same reason like the soldier, I think)
The barrel in front of the tunnel to the city is also a little bit too high...
Well, that are all just cosmetics, but a bug seems to be this:
if you first pick up the gun and then talk to the soldier twice, the program shuts down (no error messages) !!!
The barrel in front of the tunnel to the city is also a little bit too high...
Well, that are all just cosmetics, but a bug seems to be this:
if you first pick up the gun and then talk to the soldier twice, the program shuts down (no error messages) !!!
while(!asleep) sheep++;
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
Hmm. Doesn't happen here or on my friends computer. Can anyone else please check that?Acki wrote:And the scientist is also flying that high, if he starts walking he drops to the ground (same reason like the soldier, I think)
The barrel in front of the tunnel to the city is also a little bit too high...
Well, that are all just cosmetics, but a bug seems to be this:
if you first pick up the gun and then talk to the soldier twice, the program shuts down (no error messages) !!!
I'll lower the scientist as well
Great, thanksWarchief wrote:Looks promising. Will give it a try later.
Re: Zombie Game - School Project
What will you do after January 23rd when, I guess, you don't have to work on it further? I hope you continue development on it - you have the beginnings of a game there.kohaar wrote:This is a small game demo developed as a school project (actually still under development, as hand in date is. January 23.)
Hmm, now it doesn't shut down if I first pick up the gun...
while(!asleep) sheep++;
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
Just discovered that scripting problems can cause the game to crash (smart script debugger ), and the new version is with new scripts for many of the characters. Did you try the new version?
Edit:
Another thing. The game has be downloaded close to 30 times, and while I'm happy for the interest, only acki has given me some real comments. I could conclude that this is because that there are no other bugs than the ones mentioned, but I doubt it
Edit:
Another thing. The game has be downloaded close to 30 times, and while I'm happy for the interest, only acki has given me some real comments. I could conclude that this is because that there are no other bugs than the ones mentioned, but I doubt it
Yes, I tried the new version...
Unfortunately I don't have the old version to test this...
Anyways, as far as it now works, who cares ???
Well, the scientist is still flying...
And the new character (the crazy guy) seems to be a giant (he's really huge)...
One thing would also be nice:
if the little girl is following you, she does always animate (run), even if she stands beside you...
maybe you could check for this and stop the animation as long as she is standing and not walking ???
But I found no other bugs, yet...
Except the bugs you already mentioned...
the "stucking" should be solved mainly, sometimes it's really boring to walk back/left/right/forward/and so on, to get into the tunnel (for example)...
Well, this is a common problem with the Irrlicht physics system...
Most sugestions are to enlarge the collision ellypsoid and/or decrease the gravity...
I know it's a huge bunch of work and you have no time for it, but to use a good physics engine (like Newton) would be better...
Oh, and I really like the models and the animations !!!
Unfortunately I don't have the old version to test this...
Anyways, as far as it now works, who cares ???
Well, the scientist is still flying...
And the new character (the crazy guy) seems to be a giant (he's really huge)...
One thing would also be nice:
if the little girl is following you, she does always animate (run), even if she stands beside you...
maybe you could check for this and stop the animation as long as she is standing and not walking ???
But I found no other bugs, yet...
Except the bugs you already mentioned...
the "stucking" should be solved mainly, sometimes it's really boring to walk back/left/right/forward/and so on, to get into the tunnel (for example)...
Well, this is a common problem with the Irrlicht physics system...
Most sugestions are to enlarge the collision ellypsoid and/or decrease the gravity...
I know it's a huge bunch of work and you have no time for it, but to use a good physics engine (like Newton) would be better...
Oh, and I really like the models and the animations !!!
while(!asleep) sheep++;
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java