This demo doesn’t contain a story, as the characters are not yet scripted (working on that), and there are a lot of bugs, but I would like to get your opinion, and also your help to discover bugs.
Here are some screenshots:
![Image](http://harme.dk/dead/dead1.jpg)
![Image](http://harme.dk/dead/dead2.jpg)
![Image](http://harme.dk/dead/dead3.jpg)
Game:
Mirror1: http://www.fileden.com/files/2007/1/17/656277/Dead2.rar (40MB - 128MB Graphics Card Version)
Mirror2: http://harme.dk/dead/dead.rar (20MB - 64MB Graphics Card Version)
The bugs I already know about:
1: As mentioned, almost every aspect of the collision detection system. It is also extremely slow which is probably a result of Irrlicht’s collision system and my programming skills
![Smile :-)](./images/smilies/icon_smile.gif)
2: When you die, some times gravity screws up.
3: Characters can get stuck
4: Game is not framerate independent
5: Never did a complete test in OpenGL, but might work if swiched on in dead.ini
6: Animated characters are not lit correctly (Have no idea why)