As I say in other post I would like an irrlicht native mesh exportable from max, xsi, maya or elsewhere that can keep some info like textures, materials etc.
The other wish it's a Wish List Forum like vray forums etc.
Thanks!
A pair of wishes...
hmmm...I made many posts about exporter plugins which are free,of *.x file format.
Though, like with any exporter, you gotta learn the tips and tricks of use.
There's a free exporter for max (actually, at least 3 different plugin, my fav is panda exporter, it act)
another for xsi... another for Lightwave...other for Maya...3d canvas exports natively in x format, also Character Fx, etc...
And some others that are not free, but cheap , for persons who already have certain packages...Hash:Am Animation master has a cheap one available, Truespace 6.6 has also a good one (gamepak or conversion pak 2.1) , and some others, too.
Hmm...I could make an extensive list of them, even update it , so for all users to find quick in the sticky...as if not, everytimes someone asks, is way to burried in some place in the forum... Also would be a good way to check the status of these plugins...For example, blender's one progress...
Is it possible, Niko? to make an sticky post in this type of fourm.. ? ehm...would you agree is a good idea..?
Who knows, I could also add some many other good gfx links, tis comunity is maily coders, so I think could be way good...
But me googling for the urls , while google is blasting quick, is just too much...
What else could you ask for...
Though, like with any exporter, you gotta learn the tips and tricks of use.
There's a free exporter for max (actually, at least 3 different plugin, my fav is panda exporter, it act)
another for xsi... another for Lightwave...other for Maya...3d canvas exports natively in x format, also Character Fx, etc...
And some others that are not free, but cheap , for persons who already have certain packages...Hash:Am Animation master has a cheap one available, Truespace 6.6 has also a good one (gamepak or conversion pak 2.1) , and some others, too.
Hmm...I could make an extensive list of them, even update it , so for all users to find quick in the sticky...as if not, everytimes someone asks, is way to burried in some place in the forum... Also would be a good way to check the status of these plugins...For example, blender's one progress...
Is it possible, Niko? to make an sticky post in this type of fourm.. ? ehm...would you agree is a good idea..?
Who knows, I could also add some many other good gfx links, tis comunity is maily coders, so I think could be way good...
But me googling for the urls , while google is blasting quick, is just too much...
What else could you ask for...
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- Posts: 50
- Joined: Tue Mar 09, 2004 9:53 pm
- Location: Spain
Yep, I know
but just try to guess the amount of work for that....phew. While I think is way better if once a very supported format like x works as seems it works now, and so he can concentrate in the actual engine.
X export lots of features from all those packages, is just that people don't know that there's an x export plugin for their package, or know there's one but don't try to learn to use it...
Most game engines do this: establish a general format..usually, it is Max, after that, they get tired of the huge work and answer you they're not gonna do an export for everypackage. Which indeed, is a hard task, and a bit pointless when you can use general formats. OBJ for static meshes (already there) can be exported from Max, Poser, Maya, cinema, etc, etc...
x format can be exported by almost every package out there...
Why make Niko work so many hours while we just can just copy the plugins into the plugin folder and that's all ? I mean, there's lots of things to do in an engine...I'd agree if there were not a way to export things to the engine, but imho, x exports weights, bones and animations, in the future will export advanced shaders, OBJ support basicly all needed in geometry...
I think is wrong to go package by package supporting every tiny feature, having to learn the grips of each package, and its sdk...
At the end, developer get burnt, and usually only half done plugins, and get so tired of it they rarely will make anothe export plugin.
Even more when these packages often change lots of internal stuff with each version...at least, dx 8.x stayed stable for a big while...
I have made so many kind of exports through x, and with so many packages, I know it was going to be a great deal.
Most people that use a big package, use Max. (not saying it is better) So, already there's a great plugin whic exports x and lots of features....try the Panda Exporter, then.
"info like material, textures..."
This info can be kept with *.x
But also with OBJ, if it's for static objects, levels.
And also with ms3d format.
I dunno, biggest problem here I think is not an specific package plugin, but lack of artists (or free time) ...for helping projects. Well, like in most comunities.
I mean, the formats already allow real wonders. Is a matter of doing art for it
but just try to guess the amount of work for that....phew. While I think is way better if once a very supported format like x works as seems it works now, and so he can concentrate in the actual engine.
X export lots of features from all those packages, is just that people don't know that there's an x export plugin for their package, or know there's one but don't try to learn to use it...
Most game engines do this: establish a general format..usually, it is Max, after that, they get tired of the huge work and answer you they're not gonna do an export for everypackage. Which indeed, is a hard task, and a bit pointless when you can use general formats. OBJ for static meshes (already there) can be exported from Max, Poser, Maya, cinema, etc, etc...
x format can be exported by almost every package out there...
Why make Niko work so many hours while we just can just copy the plugins into the plugin folder and that's all ? I mean, there's lots of things to do in an engine...I'd agree if there were not a way to export things to the engine, but imho, x exports weights, bones and animations, in the future will export advanced shaders, OBJ support basicly all needed in geometry...
I think is wrong to go package by package supporting every tiny feature, having to learn the grips of each package, and its sdk...
At the end, developer get burnt, and usually only half done plugins, and get so tired of it they rarely will make anothe export plugin.
Even more when these packages often change lots of internal stuff with each version...at least, dx 8.x stayed stable for a big while...
I have made so many kind of exports through x, and with so many packages, I know it was going to be a great deal.
Most people that use a big package, use Max. (not saying it is better) So, already there's a great plugin whic exports x and lots of features....try the Panda Exporter, then.
"info like material, textures..."
This info can be kept with *.x
But also with OBJ, if it's for static objects, levels.
And also with ms3d format.
I dunno, biggest problem here I think is not an specific package plugin, but lack of artists (or free time) ...for helping projects. Well, like in most comunities.
I mean, the formats already allow real wonders. Is a matter of doing art for it
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- Posts: 50
- Joined: Tue Mar 09, 2004 9:53 pm
- Location: Spain
oh, don't worry
We all speak english badly, after all...
We all speak english badly, after all...
Finally making games again!
http://www.konekogames.com
http://www.konekogames.com