IrrExtensions >> not for V1.3 !!!
Ohh, I overlooked your post, sorry !!!
This should not happen !!!
But in your post you say that you copy the include folder into the source folder and then you say the project file is in source\Irrlicht ???
Is this correct ?!?!?
If so, the include folder is at the wrong place, it must be in source\Irrlicht !!!
Edit: I updated the help file, now it's clearer where to copy the include folder...
This should not happen !!!
But in your post you say that you copy the include folder into the source folder and then you say the project file is in source\Irrlicht ???
Is this correct ?!?!?
If so, the include folder is at the wrong place, it must be in source\Irrlicht !!!
Edit: I updated the help file, now it's clearer where to copy the include folder...
while(!asleep) sheep++;
IrrExtensions:
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try Stendhal a MORPG written in Java
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
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No, I did not make any changes to any of the camera scene nodes !!!
But you're right, I recognised that the camera has another FOV with OpenGL than with DX...
I don't know what this causes, but it's not my work, sorry !!!
But to be really sure I make some tests with the not changed sdk...
EDIT:
that's strange, I can't reconstruct this behavior !?!?!
I really have no clue !?!?!
EDIT2:
It seems that the AVIPlayer causes this !?!?!
But only with OpenGL, DX works as usual !!!
And if no AVIPlayer was created OpenGL works right, too...
But you're right, I recognised that the camera has another FOV with OpenGL than with DX...
I don't know what this causes, but it's not my work, sorry !!!
But to be really sure I make some tests with the not changed sdk...
EDIT:
that's strange, I can't reconstruct this behavior !?!?!
I really have no clue !?!?!
EDIT2:
It seems that the AVIPlayer causes this !?!?!
But only with OpenGL, DX works as usual !!!
And if no AVIPlayer was created OpenGL works right, too...
while(!asleep) sheep++;
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
Wow, strange, there seems to be a bug with the AVIPlayer !?!?!
Look at this screenshots:
with DX
with OpenGL
the green part is the whole screen, the black part is the scene node with the avi played on it...
As you can see, both don't fit into the scene node !!!
So there is no problem with the camera !!!
But I still have no clue what this causes...
EDIT:
It seems I know what the error is: the avi's dimension must be in the power of 2 (like textures have to be) !!!
If they are not, it will be cut/streched !!!
Look at this screenshots:
with DX
with OpenGL
the green part is the whole screen, the black part is the scene node with the avi played on it...
As you can see, both don't fit into the scene node !!!
So there is no problem with the camera !!!
But I still have no clue what this causes...
EDIT:
It seems I know what the error is: the avi's dimension must be in the power of 2 (like textures have to be) !!!
If they are not, it will be cut/streched !!!
while(!asleep) sheep++;
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
Well, to get the correct dimension of the video I now added the function getMovieDimension() to the IAVIPlayer !!!
Now you can draw only the video picture without the blanc area (with any driver) !!!
Now you can draw only the video picture without the blanc area (with any driver) !!!
while(!asleep) sheep++;
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
Hi,
I saw a thread about changing the speed of the FPS camera...
And I found that this functinality should be added...
So I added an extension for the FPS camera and now you can retrieve and change the speed for movement and rotation after the camera was created !!!
I saw a thread about changing the speed of the FPS camera...
And I found that this functinality should be added...
So I added an extension for the FPS camera and now you can retrieve and change the speed for movement and rotation after the camera was created !!!
while(!asleep) sheep++;
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
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I always said that having a patch would make it much more likely to add these things. That said I must admit that the bones extension is also not part of Irrlicht yet, although I have it as a patch on my patch page. But this is mainly due to the animation stuff which neads much more than just some patches. And as it seems Luke might come up with something more general.
Acki? When i add two chatboxes or one chatbox and a filebrowser (and the same with the listboxes), the latest GUI element works ok but the first doesn't show a list any more instead of that i see a line wich inlcudes al lines of text. I see al line in the same place over each other.
i mean al lines start at the same place.
sorry, i can't post a screenshot.
Without the irrExtension the filebrowsers/listboxes work ok but when i add them it stops working right when i add a second or third.
Place 2 listboxes with for example 8 items and you will see.
I use Direcxt 9.0c for the device and compile with vs 2005
i mean al lines start at the same place.
sorry, i can't post a screenshot.
Without the irrExtension the filebrowsers/listboxes work ok but when i add them it stops working right when i add a second or third.
Place 2 listboxes with for example 8 items and you will see.
I use Direcxt 9.0c for the device and compile with vs 2005
Compete or join in irrlichts monthly screenshot competition!
Blog/site: http://rex.4vandorp.eu
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Twitter: @strong99
Blog/site: http://rex.4vandorp.eu
Company: http://www.islandworks.eu/, InCourse
Twitter: @strong99
Uhhh, that's strange !!!
Also if both list boxes are empty the program crashes when exiting...
Maybe there where changes made to the Irrlicht source in one of the latest versions, or I made an error, I don't know...
Unfortunately I have not much time at the moment...
But I will check this as soon as possible, promised !!!
Also if both list boxes are empty the program crashes when exiting...
Maybe there where changes made to the Irrlicht source in one of the latest versions, or I made an error, I don't know...
Unfortunately I have not much time at the moment...
But I will check this as soon as possible, promised !!!
while(!asleep) sheep++;
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
Well, I was verry confused because I often use more than one list box and never had this problem...
And I found out why I not have this problem !!!
If you set the override font the problem is no longer !!!
So use setOverrideFont(...) on the list boxes...
Maybe this is because the internal font was changed, or maybe a combination of a bug I made and the internal font...
Of course this solves not the bug, but you can go on with your work until I found the bug...
And I found out why I not have this problem !!!
If you set the override font the problem is no longer !!!
So use setOverrideFont(...) on the list boxes...
Maybe this is because the internal font was changed, or maybe a combination of a bug I made and the internal font...
Of course this solves not the bug, but you can go on with your work until I found the bug...
while(!asleep) sheep++;
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
thanx
Compete or join in irrlichts monthly screenshot competition!
Blog/site: http://rex.4vandorp.eu
Company: http://www.islandworks.eu/, InCourse
Twitter: @strong99
Blog/site: http://rex.4vandorp.eu
Company: http://www.islandworks.eu/, InCourse
Twitter: @strong99