Zombie Game - School Project
Your right, as long as it works
Yep. The new guy is pretty tall. Have to scale him even more
I know the thing about the girl looks stupid. Would be nice to get every animation to run at the speed, at which the characters move, but again, that could also end up looking stupid at places where they are almost not moving because of collision.
I have worked with IrrNewt, and had hoped I could get it implemented before the hand in, but I have some problems with it. Maybe after the exam, I will take a look at it. It would defiantly solve a lot of problems.
Yep. The new guy is pretty tall. Have to scale him even more
I know the thing about the girl looks stupid. Would be nice to get every animation to run at the speed, at which the characters move, but again, that could also end up looking stupid at places where they are almost not moving because of collision.
I have worked with IrrNewt, and had hoped I could get it implemented before the hand in, but I have some problems with it. Maybe after the exam, I will take a look at it. It would defiantly solve a lot of problems.
Thanks for the comment
I know about the tunnel problem. Actually it has been redesigned 4 times to compensate for the collision. It's quite tricky to get the character to move correctly while still avoid collision on even the smallest obstacles. It's also quite hard to move up or down the sidewalks.
I know about the tunnel problem. Actually it has been redesigned 4 times to compensate for the collision. It's quite tricky to get the character to move correctly while still avoid collision on even the smallest obstacles. It's also quite hard to move up or down the sidewalks.
-
- Posts: 331
- Joined: Sat Sep 02, 2006 4:11 am
- Location: Michigan
- Contact:
Hi,
I saw a graphical error with the cross hair...
res 800x600 (ok):
res 1024x768 (wrong):
res 1280x800:
my monitor can't do that...
I saw a graphical error with the cross hair...
res 800x600 (ok):
res 1024x768 (wrong):
res 1280x800:
my monitor can't do that...
while(!asleep) sheep++;
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
Strange. I have tested it on two other computers, and both didn't have this problem. I always run in 1024x768. Could perhaps be an anti-aliasing problem?
This is the code for drawing the aim. I can't see that there should be anything wrin with it, and the res[] variables checks out.
I just tried a test i opengl with all graphics settings turned to full, and for some reason some of the characters are missing bodies and/or textures. I would think this and the crosshair problem is irrlicht oriented?
This is the code for drawing the aim. I can't see that there should be anything wrin with it, and the res[] variables checks out.
Code: Select all
#include "irrlicht.h"
#include "CWeaponAim.h"
using namespace irr;
void CWeaponAim::addAim()
{
aim = CGameMain::getDriver()->getTexture("./GameData/Weapons/Div/aim.bmp");
CGameMain::getDriver()->makeColorKeyTexture(aim, position2d<s32>(0,0));
}
void CWeaponAim::drawAim()
{
CGameMain::getDriver()->draw2DImage(aim, position2d<s32>((CPropLoader::res[0]/2)-16, (CPropLoader::res[1]/2)-16), rect<s32>(0, 0, 32, 32), 0, SColor(255,255,255,255), true);
}
I just tried a test i opengl with all graphics settings turned to full, and for some reason some of the characters are missing bodies and/or textures. I would think this and the crosshair problem is irrlicht oriented?
Well, I started it with fullscreen on and the res of 1024x768....
Now the cross hair is correct !!!
So this is an error because of windowed mode !!!
I think in windowed mode the resolution you choose is not the resolution Irrlicht uses so the intern (setted) resolution will be scaled to the window !?!?!
So no fault from your side !!!
Now the cross hair is correct !!!
So this is an error because of windowed mode !!!
I think in windowed mode the resolution you choose is not the resolution Irrlicht uses so the intern (setted) resolution will be scaled to the window !?!?!
So no fault from your side !!!
while(!asleep) sheep++;
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
-
- Posts: 331
- Joined: Sat Sep 02, 2006 4:11 am
- Location: Michigan
- Contact:
This week I've been updating my website with some of my Irrlicht demos. Yesterday I posted a Newton Physics demo. You may want to grab the demo and take a look - source code is included.kohaar wrote:I know about the tunnel problem. Actually it has been redesigned 4 times to compensate for the collision. It's quite tricky to get the character to move correctly while still avoid collision on even the smallest obstacles. It's also quite hard to move up or down the sidewalks.
I already downloaded it I'll take a look at it after the exam.
Regarding performance. I know it's slow, but I get descent performance on a x600 which should be somewhat similar in performance.
None of the objects are that high poly, and I think the largest amount of polys being rendered in one scene are at most 30.000 polys. All the characters are animated, and if I turn them off, the framerate increases a lot, so it might have to do with animation being slow, or the collision-point function used for moving the characters.
The zombies are about 2000polys each and if I insert only 4 more in the desert, I notice a 10fps drop. Could have something to do with it.
Regarding performance. I know it's slow, but I get descent performance on a x600 which should be somewhat similar in performance.
None of the objects are that high poly, and I think the largest amount of polys being rendered in one scene are at most 30.000 polys. All the characters are animated, and if I turn them off, the framerate increases a lot, so it might have to do with animation being slow, or the collision-point function used for moving the characters.
The zombies are about 2000polys each and if I insert only 4 more in the desert, I notice a 10fps drop. Could have something to do with it.
-
- Posts: 331
- Joined: Sat Sep 02, 2006 4:11 am
- Location: Michigan
- Contact:
i downloaded the game, but when starting it kindof loads for ever....so i can't play it
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.