Curse of the Pharaoh - An experiment in portals
Curse of the Pharaoh - An experiment in portals
Updated 4/3/08:
Website
When i first posted this project i was writing a heavy metal horror concept album about a fictional egyptian myth and had the idea to make a funky multimedia section for it.
I was just going to have an egyptian style quake map for the environment and have a menu system over the top to navigate through the goodies, then i thought i could have an easter egg where you could get into a little FPS game or something so i started playing around with some ideas.
I thought of having a portal from the egyptian map into my Johnny 5 Must Die FPS game (which i'd probably edit somewhat to make it more egyptian themed or something) and i remembered Blizzard's portals he'd done a while back and thought i'd give those a try (didn't have much luck with the DirectX and OpenGL ones as they required header files i didn't have or know the location of so i used the RTT ones which turned out to be very simple ). In the end i didn't actually use his code but was more inspired by it to code it myself (as it's not a very complicated process).
Anyway, i've recently updated this project... for some reason... So thought i'd share it. It's now compiled with Irrlicht 1.3.1 and the portal camera actually works properly now i think...
Portal starts off sealed:
The centre piece fades out:
And the portal is revealed beneath
And here's an endless loop of portals from an old version!:
And as i'm such a kind and giving person, here's the full source:
Download (7mb)
Controls:
Cursor Keys: Movement
Mouse: Look & Turn
P: Open/Close portal (when close enough to portal)
I tried to make a new video as the old video shows the bad portal camera but fraps is being a bit jerky, out of sync audio and generally rubbish... But as the project is now here a video isn't really necessary anyway!
Website
When i first posted this project i was writing a heavy metal horror concept album about a fictional egyptian myth and had the idea to make a funky multimedia section for it.
I was just going to have an egyptian style quake map for the environment and have a menu system over the top to navigate through the goodies, then i thought i could have an easter egg where you could get into a little FPS game or something so i started playing around with some ideas.
I thought of having a portal from the egyptian map into my Johnny 5 Must Die FPS game (which i'd probably edit somewhat to make it more egyptian themed or something) and i remembered Blizzard's portals he'd done a while back and thought i'd give those a try (didn't have much luck with the DirectX and OpenGL ones as they required header files i didn't have or know the location of so i used the RTT ones which turned out to be very simple ). In the end i didn't actually use his code but was more inspired by it to code it myself (as it's not a very complicated process).
Anyway, i've recently updated this project... for some reason... So thought i'd share it. It's now compiled with Irrlicht 1.3.1 and the portal camera actually works properly now i think...
Portal starts off sealed:
The centre piece fades out:
And the portal is revealed beneath
And here's an endless loop of portals from an old version!:
And as i'm such a kind and giving person, here's the full source:
Download (7mb)
Controls:
Cursor Keys: Movement
Mouse: Look & Turn
P: Open/Close portal (when close enough to portal)
I tried to make a new video as the old video shows the bad portal camera but fraps is being a bit jerky, out of sync audio and generally rubbish... But as the project is now here a video isn't really necessary anyway!
Last edited by JP on Thu Jun 05, 2008 8:50 am, edited 6 times in total.
Here's a video, got some funky sound effects in there as well
http://smg.photobucket.com/albums/v232/ ... haroah.flv
EDIT: This video is outdated now, showing a bad portal camera... so probably not worth viewing, instead download the demo above!
http://smg.photobucket.com/albums/v232/ ... haroah.flv
EDIT: This video is outdated now, showing a bad portal camera... so probably not worth viewing, instead download the demo above!
Last edited by JP on Wed Mar 05, 2008 10:50 am, edited 1 time in total.
Hi!
Wow that's a lot of time that I don't come in this forum(3-4 month):shock:! But I was too busy in this period.
I've seen only now your work JP! it's very good! I'm happy that my work is used... and the results are amazing!
I hope that your project proceed very well...
A small announcement
In a few days I'll release a funny small 2D game where I reinterpret the classic Arkanoid adding some interesting gameplay concepts.
Bye!
Wow that's a lot of time that I don't come in this forum(3-4 month):shock:! But I was too busy in this period.
I've seen only now your work JP! it's very good! I'm happy that my work is used... and the results are amazing!
I hope that your project proceed very well...
A small announcement
In a few days I'll release a funny small 2D game where I reinterpret the classic Arkanoid adding some interesting gameplay concepts.
Bye!
Everyone for the game and the game for everyone
Hehe cheers, i actually haven't been on the forum since about xmas so it's lucky i noticed this maybe. I didn't do anything much more to this project but i will eventually i'm sure when i get round to finishing off the concept album it was for, then i'll need to finish this but i have very little time now that i've joined the working world!
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It was already released, search for Blizportals there is a stencil buffer version and an RTT version. I couldn't get the stencil buffer one to work for some reason so I just used RTT and it was ok.
Cheers
Cheers
ShadowMapping for Irrlicht!: Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
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- Posts: 299
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- Location: GERMANY
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Sorry i've not replied about people asking about source code for this, i'd not noticed the replies. I think they happened whilst i was away from the forum for a few months!
The portals here aren't actually Blizportals but they were inspired by those and are basically the same thing but i just coded them myself (RTT).
It anyone's interested in the source i may well be able to make it available.
The portals here aren't actually Blizportals but they were inspired by those and are basically the same thing but i just coded them myself (RTT).
It anyone's interested in the source i may well be able to make it available.
-
- Posts: 299
- Joined: Mon Nov 27, 2006 6:52 pm
- Location: GERMANY
- Contact:
-
- Posts: 299
- Joined: Mon Nov 27, 2006 6:52 pm
- Location: GERMANY
- Contact: