I'm not sure if this is just something with my system, but when i compile and run the TerrainRendering example (i use Code::Blocks - the MinGW compiler), if i use the OpenGL driver it works great, but if i use DirectX 9.0c, i see triangles which "bleed" trough. I played a lot of games that use DirectX and i never had any problem like this. When i don't use DirectX this doesn't happen. Here's a pic:

Can someone else try too please, if they have the same problem? Any idea what this could be?
