I have model: http://www.webpolit.com/irr/fish2.rar
This model loaded in IrrLight incorrect!! :
But in Milkshape loaded corect:
This model has bones, animation.
P.S. Pay no regard to texture.
Bug MS3D With Bone Animation
Are those fins single polygons? If so, they will be backface culled when viewed from one side. Try disabling backface culling in your fish material. Alternatively, edit the mesh to make them two sided.
Edit: The first thing to try is switching off "draw backfaces" in the MilkShape 3D window. If the fins don't draw when rotating the model all the way round then you know what the issue is.
Edit: The first thing to try is switching off "draw backfaces" in the MilkShape 3D window. If the fins don't draw when rotating the model all the way round then you know what the issue is.
Code: Select all
//
// nNumMaterials * sizeof (ms3d_material_t)
//
typedef struct
{
char name[32]; //
float ambient[4]; //
float diffuse[4]; //
float specular[4]; //
float emissive[4]; //
float shininess; // 0.0f - 128.0f
float transparency; // 0.0f - 1.0f
char mode; // 0, 1, 2 is unused now
char texture[128]; // texture.bmp
char alphamap[128]; // alpha.bmp
} ms3d_material_t;