well, i've chosen Irrlicht 3d engine because it has a great community, but, this discussion changes my mind.
look, i've been in WoW (and those who don't know what WoW is, its the Blizzard supreme MMORPG) emulation since the beginning, and believe me i can understand how servers/cilents work.
I could choose RealmCrafter game engine instead of Irrlicht, and the progress of the game and server would be far ahead of what i'm having here.every single day i'm thinking why i didn't choose that. now if you are so smart people and know every single bit of games and mmorpgs, you could tell why i've changed my mind.
now, that peer-to-peer was just a thought, because no one did it in a game before.
and the project isn't in a vapor.... it is in constant developing, we're actually working on a demo, new ideas on terrain and seamless worlds even you didn't think about it, look i don't want to argue, but why you guys always have to say bad things over a good idea?
we just use/modify irrlicht's core to fulfill our needs.
Hey Izotope, its interesting how both of our teams came up with the same idea Smile Originally we wanted to make a purely p2p game, but it seems we will need atleast 1 computer in the network to start the game. All peers them start to connect the network via this computer. This also makes it a bit easier to administrate and store information.
It would be interesting to see how our final products turn out ^_^
the idea is great though, and nothing will stop me to do it.
now about that computer, well since we are making a mmorpg game, we MUST have game masters no ? well let us say that computer is one of the GM's
![Wink ;)](./images/smilies/icon_wink.gif)
that is it for now, so stop argue about this project.
i know what mmorpg games involve, so it takes time to do one right.
demo will be avaible soon, just to make an ideea on what will come from this project.
cheers.