Ok I have this little problem. I'm going to do my best at explaining this problem and I hope that someone can help me.
I have this mesh rigged with bones.
I give this mesh and bones an animation and then export it as a .FBX file. with the following settings.
This box pops up and I click yes.
I reset 3DS Max and import the .FBX file with these settings.
This for all you wondering turns the biped into all bones. Atleast I think thats all it does. After this I export it using the PandaX exporter to a .x file using these settings.
I import the .x file into Mesh Viewer in irrlicht and this pops up.
This is all that shows no animation (just a stll image as shown). I am not so worked up about the fact that it is white. I have tried so many things and I just need some help. Any and I mean Any advice would be most helpful. Thanks
3DS Max to .x to irrlicht animation problem!
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