OMG NO RAGDOLL SUPPORT?is it true or false

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a_haouchar
Posts: 97
Joined: Sat Oct 14, 2006 10:51 am
Location: Australia,melbourne

OMG NO RAGDOLL SUPPORT?is it true or false

Post by a_haouchar »

a user on my forums just posted this
First off, it's a great engine. Supports animated meshes, bsp's, per-pixel lighting, bump and parallax mapping, is extremely easy to use, and a number of other features that you can simply scroll up on this page to see. however, rather than walk you through this, I'll tel you about it's *missing* features.

For starters, there's no IK bones animation. This doesn't sound bad at first, unless you want certain real time animations to happen. For example, in my game, I'm planning on having it so when not jumping, the player's feet are always on the ground. This would mean like on a hill side, his right leg would be bent so that the foot would stay on the ground properly, while his left leg might be extended to reach the lower ground. However, IrrLicht has no support for this. No IK also means that ragdoll animations are impossible. Not to mention only two of the mesh formats (.x and .ms3d) support animations. Due to this I would have to entirely rewrite the mesh and animation system, which would make other engines, such as Ogre, much more appealing.

The parallax mapping also tends to have quite a few artifacts show up, such as in this screenshot (http://img107.imageshack.us/img107/9064 ... lax4ty.png), but overall it's pretty nice. Those artifacts may just be with parallax mapping in general though, so disregard that if so.

Lastly, I'm somewhat dissappointed by the shadow system. It works, but I think it could possibly be handled better. Overall, I applaud niko for including the possibilty for self-shadowing.

It's a good engine, and a great one to start with (I can understand it and I still don't have a decent knowledge of c++) but if you want to work on your game and not spend time rewriting the engine's black sheep parts, use something else. However, if you don't require all of the advanced features for today's games, it's perfect.
to me thsi looks old becuase their is IK bones animation support in irrlicht now?or is it and no ragdoll support.
xtheagonyscenex
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Post by xtheagonyscenex »

:arrow: retard irrlicht is a graphics library not a physics library, yes it has basic collision. if you want ragdoll gets novodex, tokomak, or ODE
:arrow: retard
"Held in Your arms but too far from my heart." "These thoughts will carry me through the darkest nights...while your eyes rest in mine."
"How quickly I forget that this is meaningless."
a_haouchar
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Location: Australia,melbourne

Post by a_haouchar »

im a retart huh? oh that post is 2 years old!

http://www.devmaster.net/engines/engine ... s.php?id=4

the user that brang it up didnt relise it was that old!
xtheagonyscenex
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Post by xtheagonyscenex »

retart
:!:
"Held in Your arms but too far from my heart." "These thoughts will carry me through the darkest nights...while your eyes rest in mine."
"How quickly I forget that this is meaningless."
Luke
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Post by Luke »

Well, I wouldn’t say ragdolls are impossible, they are working fine in my game :D
http://irrlicht.sourceforge.net/phpBB2/ ... c&start=15

but yes I did make some changes to the engine, which I’m trying get it accepted in to Irrlicht,
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=18782
irrlicht is a graphics library not a physics library, yes it has basic collision. if you want ragdoll gets novodex, tokomak, or ODE
No,
This is about getting the ragdoll bones from a physics engine, and moving the bones in a irrlicht mesh to match it.
Acki
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Post by Acki »

In my IrrExtensions I added the CustomBones extension for ragdolls !!! 8)
Have a look at my demos !!! ;)
while(!asleep) sheep++;
IrrExtensions:Image
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
a_haouchar
Posts: 97
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Location: Australia,melbourne

Post by a_haouchar »

alrite i look into them, i hope the new animation system works out:)
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