how to morph in .x model?

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sunnygraphy
Posts: 44
Joined: Mon Dec 05, 2005 8:15 am

how to morph in .x model?

Post by sunnygraphy »

Hi..

I have a .x model made from 3ds Max.
In this model I use skeleton for body movement
and use morphing for face expression( like blinking).

But In Irrlicht only body movement is working not facial expression.

Is there any way to solve this problem?


thanks
hybrid
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Post by hybrid »

I think this would only be possible if you implement support for new animations support, i.e. it's currently not existing in Irrlicht.
sunnygraphy
Posts: 44
Joined: Mon Dec 05, 2005 8:15 am

Post by sunnygraphy »

Then, What kind of format are you guys using for this situation.

I was using MD2 , but it has some problem in texture trembling.

So any other format I can use?

thanks
hybrid
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Post by hybrid »

I guess it depends on the process you're using. What exports are available from tools you can use? You should get best support of advanced animation technqiues with b3d currently, since Luke is enhancing the stuff pretty much. But maybe you could even make your exporter to correctly export into .x, I'm not sure about the techniques you use.
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