E:\Diverse\A_kodning\Spelprod\islands\source\main.cpp(379) : error C2039: 'setAmbientLight' : is not a member of 'ISceneManager'
e:\diverse\a_kodning\untils_stuff\irrlicht-1.2\irrlicht-1.2\include\iscenemanager.h(129) : see declaration of 'ISceneManager'
but the path is to the irrlicht 1.2 and i do think i set up the proejct correctly (ive also removed all old irrlicht folders). Can there be anything that makes the app think i run a older irrlicht?
Yes, it's really in. There was some discussions a few days ago that the driver's method should be better documented because many people tend to use it without success.
I used a different method. I imported the .3ds file to IrrEdit. For some weird reason, if you export a .max file(the default 3ds max file) to .3ds format with the materials with the materials(textures), it won't render the textures. I added the textures manually in IrrEdit and turned off the lighting. It works.
but ambientlight? does it work and how? Is it simply becouse my 3ds is strange and should it work properly otherwise? (see my last post here for my error message)