My soon to be released simple FPS with physics using IPhysics and possibly LAN using IrrNet is going to be called Trenchcoat Wars. You'll see why as soon as I get some screenshots up
Features :
Cool physics, maybe not realistic, but fun anyways
Modern weaponry and some made up weaponry
Ability to blast and destroy lots of guys in trenchcoats in heated combat
Trenchcoat Combat
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Yay irrNet, PM me if you run into any trouble... For IPhysics you will need to use irrNet's custom packet handling to send a vector, so that you can process it yourself on the other side. I think u can use the default packet handling for stuff like rotations, and some other simple things. On the other hand. If the players cannot touch each other (Eg in Counter Strike i like to croach and someone else hops on top lol) you can just use normal sendposition for that and use an irrlicht collision detecter just for the foriegn entities. (Just to keep them passing though walls) Like I said, pm me if you need help with all of that.
Hell i may just make a "createPhysicsNetNode()" thing and make (simple and glitchy) online physics game production easy as pie! lol
Anyway LAN and Physics sounds awesome, cant wait for a demo
Hell i may just make a "createPhysicsNetNode()" thing and make (simple and glitchy) online physics game production easy as pie! lol
Anyway LAN and Physics sounds awesome, cant wait for a demo
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- Posts: 1029
- Joined: Thu Apr 06, 2006 12:45 am
- Location: Tennesee, USA
- Contact: