Newbie question with regards to .x and .bsp file

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
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nrasool
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Joined: Tue Mar 30, 2004 12:16 pm
Location: London, United Kingdom
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Newbie question with regards to .x and .bsp file

Post by nrasool »

Hello to everyone here :), Very first posting.

I have a questin regarding .bsp files and .x files. I have a software called Cartography Shop, which can a good level editor and can export as a .x file.
Which would be preferred for Irrlicht, a .bsp file or an .x file.

Please could someone advise the difference in .bsp and .x files, i know .bsp is a compressed file containing all the textures, but what help can be done in a .bsp file, that .x files cannot do

Thanks for the reply, and apologise if this is a really newbie question ;)

Kind Regards
A Good programmer never blames his tools, only himself
Hazel
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Joined: Mon Mar 29, 2004 7:34 pm

Post by Hazel »

BSP files don't contain textures. They are compiled BSP trees.
Electron
Posts: 874
Joined: Sun Mar 14, 2004 12:05 am
Location: Massachusetts USA

Post by Electron »

I'm hardly an expert, nor experienced, but .bsp is traditionally used for the basic level in FPS games (Irrlicht only loads Quake3 bsp). .x, however, is a very versatile format and I've heard of it being used for levels as well as smaller objects. Either should work.One might be slightly more optimized, I'm not sure. Note though, that I believe Irrlicht only reads text .x files right now (check me on that though) but I'm sure in a version or two full .x support should be here.
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