Hey guys I'm new here. I have some questions that I would love to be answered. So here I go:
1. Why does Irrlicht seem to have bad graphics? Is it because of the engine's renderer, the models (are they low poly) or the textures?
2. Would it be possible to take out the Irrlicht renderer and replace it with Ogre?
Please don't be too harsh.
Thanks,
YellowShadow
New here - Don't be too harsh
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- Posts: 7
- Joined: Wed Feb 07, 2007 3:41 am
New here - Don't be too harsh
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http://www.illusionsoftware.uni.cc - Great Games for Windows and Xbox 360
http://www.illusionsoftware.uni.cc - Great Games for Windows and Xbox 360
It's not that Irrlicht has a poor rendering quality, it's just that the media used in the tutorials and for the most part programmers over artists visit this forum and post. As for your second question, if you were to rip out the renderer from Irrlicht, you'd be left with virtually nothing; as Irrlicht is a rendering engine, not a complete game development system. Hope these answers help
@YellowShadow:
When first using Irrlicht I thought the same: why are the graphics not as nice as other engines? Then I found out that you can improve things a lot by doing a recalculatenormals(mesh,true), which smooths the normals. Also, when using textures, be sure that they are multiples of 256, so 256x256, 512x512, 1024x1024 or up, otherwise they get interpolated.
Also, the 3DS import routine prevents models to be shown smooth. To circumvent this, convert your models to X format.
When you use these, graphics greatly improve!
When first using Irrlicht I thought the same: why are the graphics not as nice as other engines? Then I found out that you can improve things a lot by doing a recalculatenormals(mesh,true), which smooths the normals. Also, when using textures, be sure that they are multiples of 256, so 256x256, 512x512, 1024x1024 or up, otherwise they get interpolated.
Also, the 3DS import routine prevents models to be shown smooth. To circumvent this, convert your models to X format.
When you use these, graphics greatly improve!