Trenchcoat Combat

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monkeycracks
Posts: 1029
Joined: Thu Apr 06, 2006 12:45 am
Location: Tennesee, USA
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Trenchcoat Combat

Post by monkeycracks »

My soon to be released simple FPS with physics using IPhysics and possibly LAN using IrrNet is going to be called Trenchcoat Wars. You'll see why as soon as I get some screenshots up ;)

Features :
Cool physics, maybe not realistic, but fun anyways
Modern weaponry and some made up weaponry
Ability to blast and destroy lots of guys in trenchcoats in heated combat
BlindSide
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Joined: Thu Dec 08, 2005 9:09 am
Location: NZ!

Post by BlindSide »

Yay irrNet, PM me if you run into any trouble... For IPhysics you will need to use irrNet's custom packet handling to send a vector, so that you can process it yourself on the other side. I think u can use the default packet handling for stuff like rotations, and some other simple things. On the other hand. If the players cannot touch each other (Eg in Counter Strike i like to croach and someone else hops on top lol) you can just use normal sendposition for that and use an irrlicht collision detecter just for the foriegn entities. (Just to keep them passing though walls) Like I said, pm me if you need help with all of that.

Hell i may just make a "createPhysicsNetNode()" thing and make (simple and glitchy) online physics game production easy as pie! lol

Anyway LAN and Physics sounds awesome, cant wait for a demo :)
Klasker
Posts: 230
Joined: Thu May 20, 2004 8:53 am
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Post by Klasker »

I like the name! Trenchcoat Combat has a nice ring to it. Trenchcoat Combat! :D

Looking forward to it.
monkeycracks
Posts: 1029
Joined: Thu Apr 06, 2006 12:45 am
Location: Tennesee, USA
Contact:

Post by monkeycracks »

Klasker wrote:I like the name! Trenchcoat Combat has a nice ring to it. Trenchcoat Combat! :D

Looking forward to it.
Having problems and might not be able to get it out as soon as I hoped.
RapchikProgrammer
Posts: 279
Joined: Fri Dec 24, 2004 6:37 pm

Post by RapchikProgrammer »

Wow a game with iphysics even before i released version 2.0! I am really looking forward to your game.
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