If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
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muniraj
- Posts: 13
- Joined: Wed Feb 07, 2007 6:54 pm
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by muniraj »
I have completed a map in 3dsmax with textures and wants it to be in .bsp
is thr any tutorial to do that ...
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Apocalypse TH6
- Posts: 16
- Joined: Sat Jan 27, 2007 10:24 pm
- Location: San Mateo, CA
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by Apocalypse TH6 »
I think you should use a .bsp modeler and import the .3ds file. I want to do the same thing too. I'll tell you if I find out.
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bitplane
- Admin
- Posts: 3204
- Joined: Mon Mar 28, 2005 3:45 am
- Location: England
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Contact:
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by bitplane »
Why would the format matter anyway? You can open in irrEdit, lightmap and then save as a collada file
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muniraj
- Posts: 13
- Joined: Wed Feb 07, 2007 6:54 pm
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by muniraj »
collada makes to many lightmap image.... and bsp be more fast (plz correct if wrong).
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muniraj
- Posts: 13
- Joined: Wed Feb 07, 2007 6:54 pm
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by muniraj »
I have gone through VT pack for gmax to .bsp. It was good one ,but showing mapping of texture coordinate wrong ....