Any idea why some of the 1.2 demo programs do this?
I checked the event log and there are no entries there.
The terrain renderer does this when any of the directx
drivers are selected.
Dxdiag says I have version 9.0c
Thanks
demo program has "generated an error" when using d
Re: demo program has "generated an error" when usi
First thing to try is to go to microsoft.com/directx and get the latest DirectX.jsprenkle wrote:Any idea why some of the 1.2 demo programs do this?
I checked the event log and there are no entries there.
The terrain renderer does this when any of the directx
drivers are selected.
Dxdiag says I have version 9.0c
Thanks
Thanks,
but I believe 9.0c is the latest version. I have the last version of hardware
driver ATI produced before they started on the next year's version
of hardware.
If the lib is using a feature of directx that might not be implemented
why doesn't it check for it or wrap those in try...catch blocks?
I would rather have my apps tell the user their hardware
isn't compatible than to have it just die. It looks really bad.
but I believe 9.0c is the latest version. I have the last version of hardware
driver ATI produced before they started on the next year's version
of hardware.
If the lib is using a feature of directx that might not be implemented
why doesn't it check for it or wrap those in try...catch blocks?
I would rather have my apps tell the user their hardware
isn't compatible than to have it just die. It looks really bad.
What compiler do you use ???
while(!asleep) sheep++;
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java