Here is my problem.
I'm trying to create an array of cameras..This is what I am trying, but I'm missing something.. and I hate pointers, and hate pointers to an object more, and pointers to an array of objects the worst...
Nope, getActiveCamera simply returns the currently active camera, as the name suggests. sm->createCameraSceneNode() creates a camera. To create an array of 5 cameras, use something like this:
WhytWulf wrote:I hate pointers, and hate pointers to an object more, and pointers to an array of objects the worst...
well, whytwulf, think about pointer to an array of pointers to objects or an array of pointers to arrays of pointers to objects or even a pointer to an array of pointers to arrays of pointers to objects
i don't have a drinking problem.
i drink.
i get drunk.
i pass out.
no problem.